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. 2017 Dec 26;4(6):ENEURO.0179-17.2017. doi: 10.1523/ENEURO.0179-17.2017

Fig 2.

Fig 2.

Experimental protocols. In all experiments, the participants’ hand (gray) was hidden from sight the entire time. a, Experiment 1: Delay versus Control, transfer to reaching. Sessions alternated between a pong game and a reaching task. During a reach trial, a target (gray square) appeared in one of three locations in space beyond a start location (black square), and participants were asked to reach and stop at the target. An experiment started with a Reach – Training session in which participants received full visual feedback of the hand location using a cursor on the screen (dark gray filled square). After training, participants were presented with a Pong game session (No Delay), in which the paddle moved instantaneously with their hand movement, followed by a Blind Reach session where no visual feedback was provided at any point during the trial (Post No Delay, blue frame). The second Pong game session (Delay) was introduced with a delay (Delay group) or without a delay (Control group) between hand and paddle movements, and was followed by another Blind Reach session (Post Delay, orange frame). b, Experiment 2: Abrupt versus Gradual delay, transfer to reaching. The experimental protocol was similar to experiment 1, but with the addition of a Blind Reach – Training session: the cursor was omitted during movement, but was displayed at the movement stop location. In the second Pong game session, we introduced either an abruptly (Abrupt group) or gradually (Gradual group) increasing delay. c, Experiment 3: Abrupt versus Gradual delay, transfer to tracking (figure-eight). Sessions alternated between a pong game and a tracking task. During a track trial, participants were asked to track a target that moved along a figure-eight path (dashed gray). The path was not presented to the participants in a direction illustrated by the dotted dark gray arrow. The experiment started with a Track – Training session in which participants received full visual feedback on their hand location (dark gray filled square). After training, participants were presented with a Pong game session with no delay (No Delay), followed by a Blind Track session (Post No Delay, purple frame). Next, a Pong game session was introduced with either an abruptly (Abrupt group) or gradually (Gradual group) increasing delay (Delay), and was followed by another Blind Track session (Post Delay, green frame). d, Experiment 4: Gradual delay, transfer to tracking (mixture of sinusoids). Sessions alternated between a pong game and a tracking task. During a track trial, participants were asked to track a target that moved along a sagittal path (dashed gray). The path was not presented to the participants. The target trajectory (left zooming window) was designed as a mixture of five sinusoids of different frequencies and phases. The experiment started with a Track – Training session in which participants received full visual feedback on their hand location (dark gray filled square), followed by a Blind Track – Training session. After training, participants were presented with a Pong game session with no delay (No Delay), followed by a Blind Track session (Post No Delay, magenta frame). Next, a Pong game session was introduced with a gradually increasing delay (Delay), and was followed by another Blind Track session (Post Delay, cyan frame).