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. 2018 Jan 16;6(1):e2. doi: 10.2196/games.8881

Table 1.

Expert panel themes. Each of the insights of our expert panel are organized by a question and accompanied by a short description.

Questions and themes Description
Question 1: What are the biggest challenges for people with serious mental illness to quit smoking?

Motivation to quit Life expectancy is not generally a motivation to quit in this population

Quitting without preparation Early attempts to quit without enough preparation, and/or lacking a step-down quitting process

Withdrawal symptoms Fear of experiencing withdrawal symptoms days after quitting

Mental health symptoms Ongoing anxiety, depression, stress, and psychotic symptoms during the quitting process
Question 2: How could we design a highly engaging app for smokers with serious mental illness?

Meaningful visuals The ability to display pictures of inspiring objects, people, sites, or pets

Having a “video game” feel The appeal of video games or “game like” features (eg, “bingo”)

Social networking The possibility of sharing with peers

Storytelling The use of interactive characters (eg, dog) for storytelling

Encouraging activation The importance of increasing activation (eg, exercise) to facilitate quitting and cope with withdrawal

Progressive disclosure Unlocking bits and pieces of the app, such as a picture or a message, as the user makes progress

Rewarding small victories Reinforcing small victories toward quitting (eg, one day without smoking)

Money savings motivation Small money savings (eg, a few extra dollars a week)

Medication aids Medication education and a system to help patients adhere to medication intake
Miscellaneous themes

Technological literacy Lack of smartphone knowledge was viewed as a potential barrier to app use

Predominant use of Android The need to build an app in Android was viewed as important to secure access in this population

Provider check-ins Flexible check-ins (eg, text messages) were emphasized to enhance engagement with the app

Need for personalization An app that was customizable to each patient was deemed as important

Stealing Concern that some patients with serious mental illness might have their devices stolen