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. 2018 Jan 2;15(1):58. doi: 10.3390/ijerph15010058

Table 2.

Scores of the intensity of the practices on the screens (PIUQ, SAS, VAT) for gambling players (ICJP).

Scales ICJP NPb (n = 397) ICJP Ar (n = 19) ICJP Path (n = 8) Anova 1 Anova 2
PIUQ practices total sample (n) Mean (%) n M (%) n M (%)
PIUQ NP 131 33 / /
PIUQ a little 239 62.2 10 52.63 3 37.5
PIUQ Prob 27 6.8 9 47.37 5 62.5
PIUQ PrSign 9 2.27 / /
M. ET. M. ET. M. ET. F p F p
PIUQ Tot 28.93 9.99 41.16 7.68 44.63 5.53 21.1 0.001 11.9 0.001
AC 2.89 1.17 3.44 1.01 4 0.56 5.41 0.004 4.28 0.02
CN 2.59 0.99 3.58 0.77 3.63 0.98 13.05 0.001 7.59 0.001
SP 2.09 1.1 3.47 1.25 3.5 0.76 20.34 0.001 5.8 0.005
P 2.11 0.89 2.89 0.99 3.75 0.64 19.81 0.001 6.92 0.002
DT 2.41 0.83 3.35 0.64 3.72 0.46 21.04 0.001 11.99 0.001
SAS practices Total Sample (n) Mean (%) Total Sample (n) Mean (%) Total Sample (n) Mean (%)
SAS NP 392 98.74 16 84.21 6 75
SAS Dp 11 2.77 2 10.53 2 25
SAS Abus 3 0.76 1 5.26 /
M. ET. M. ET. M. ET. F p F p
SAS Tot 69.43 28.69 90.26 32.55 103.88 25.52 10.04 0.001 5.45 0.007
PVQ 9.46 4.59 12.42 5.29 16.13 4.52 11.57 0.001 8.49 0.001
AP 15.98 7.82 20.26 9.1 23.38 7.19 5.97 0.002 2.8 0.07
RS 12.15 6.15 15.21 6.36 19.38 3.89 7.49 0.001 2.98 0.05
ROC 13.63 6.48 17.68 8.23 21.25 5.7 8.52 0.001 3.12 0.05
SU 10.75 4.97 14.11 5.04 12.75 3.58 4.7 0.009 4.13 0.02
T 7.45 4.24 10.58 4.27 11 4.78 7.41 0.001 3.32 0.04
VAT practices Total Sample (n) Mean (%) Total Sample (n) Mean (%) Total Sample (n) Mean (%)
VAT NP 353 88.92 8 42.11 3 37.5
VAT Path 53 13.35 11 57.89 5 62.5
M. ET. M. ET. M. ET. F p F p
VAT Tot 23.11 11.43 36 10.37 35.38 15.95 15.49 0.001 3.87 0.03
PC 7.28 3.81 10.89 3.41 9.88 5.25 9.65 0.001 5.2 0.009
Pré 4.81 2.67 7.47 2.74 7.75 3.81 13.13 0.001 2.3 0.11
SS 1.69 1.11 2.47 1.43 2.63 1.6 6.85 0.001 0.65 0.65
AMH 3.14 1.8 5.11 2.08 5.75 2.66 17.89 0.001 1.09 0.34
C 6.19 3.41 10.05 3.24 9.38 4.72 14.51 0.001 5.44 0.007

Table 2: CPGI: Canadian Pathological Game Index, (NPb): Non-problematic; (Ar): At risk; (Path): Pathological; PIUQ: Problematic Internet Use Questionnaire, (NP): Non pathological; (Little): little risk; Prob: Problems; PrSign: significant problem; (SC): Self-checking; (NC): Negative consequences; (PW): Psychological weaning; (C): concern; (TD): Total dimension. SAS: Smartphone Addiction Scale, (NP): Non-pathological; (PD): Probable dependence; (Abuse): excessive abuse with repercussions on daily life; (DDL): Disruption of daily life; (PA): Positive Anticipation; (WS): Withdrawal Social; (COR): Cyberspace-oriented relationship; (OU): Over-use; (T): Tolerance. VAT: Video Game Addiction Test, (NP): Non-pathological; (Path): Pathological; (LoC): Loss of Control; (C): Concern; (WS): Weaning syndrome; (AMM): Adaptation/Modification of Mood; (C): Conflicts. Anvoa 2 with variable control “gambling players playing on at least one of the three screen types” (smartphone/touch pad, computer, console). The significance threshold is the threshold p < 0.05.