Table 2.
Scores of the intensity of the practices on the screens (PIUQ, SAS, VAT) for gambling players (ICJP).
Scales | ICJP NPb (n = 397) | ICJP Ar (n = 19) | ICJP Path (n = 8) | Anova 1 | Anova 2 | |||||
---|---|---|---|---|---|---|---|---|---|---|
PIUQ practices | total sample (n) | Mean (%) | n | M (%) | n | M (%) | ||||
PIUQ NP | 131 | 33 | / | / | ||||||
PIUQ a little | 239 | 62.2 | 10 | 52.63 | 3 | 37.5 | ||||
PIUQ Prob | 27 | 6.8 | 9 | 47.37 | 5 | 62.5 | ||||
PIUQ PrSign | 9 | 2.27 | / | / | ||||||
M. | ET. | M. | ET. | M. | ET. | F | p | F | p | |
PIUQ Tot | 28.93 | 9.99 | 41.16 | 7.68 | 44.63 | 5.53 | 21.1 | 0.001 | 11.9 | 0.001 |
AC | 2.89 | 1.17 | 3.44 | 1.01 | 4 | 0.56 | 5.41 | 0.004 | 4.28 | 0.02 |
CN | 2.59 | 0.99 | 3.58 | 0.77 | 3.63 | 0.98 | 13.05 | 0.001 | 7.59 | 0.001 |
SP | 2.09 | 1.1 | 3.47 | 1.25 | 3.5 | 0.76 | 20.34 | 0.001 | 5.8 | 0.005 |
P | 2.11 | 0.89 | 2.89 | 0.99 | 3.75 | 0.64 | 19.81 | 0.001 | 6.92 | 0.002 |
DT | 2.41 | 0.83 | 3.35 | 0.64 | 3.72 | 0.46 | 21.04 | 0.001 | 11.99 | 0.001 |
SAS practices | Total Sample (n) | Mean (%) | Total Sample (n) | Mean (%) | Total Sample (n) | Mean (%) | ||||
SAS NP | 392 | 98.74 | 16 | 84.21 | 6 | 75 | ||||
SAS Dp | 11 | 2.77 | 2 | 10.53 | 2 | 25 | ||||
SAS Abus | 3 | 0.76 | 1 | 5.26 | / | |||||
M. | ET. | M. | ET. | M. | ET. | F | p | F | p | |
SAS Tot | 69.43 | 28.69 | 90.26 | 32.55 | 103.88 | 25.52 | 10.04 | 0.001 | 5.45 | 0.007 |
PVQ | 9.46 | 4.59 | 12.42 | 5.29 | 16.13 | 4.52 | 11.57 | 0.001 | 8.49 | 0.001 |
AP | 15.98 | 7.82 | 20.26 | 9.1 | 23.38 | 7.19 | 5.97 | 0.002 | 2.8 | 0.07 |
RS | 12.15 | 6.15 | 15.21 | 6.36 | 19.38 | 3.89 | 7.49 | 0.001 | 2.98 | 0.05 |
ROC | 13.63 | 6.48 | 17.68 | 8.23 | 21.25 | 5.7 | 8.52 | 0.001 | 3.12 | 0.05 |
SU | 10.75 | 4.97 | 14.11 | 5.04 | 12.75 | 3.58 | 4.7 | 0.009 | 4.13 | 0.02 |
T | 7.45 | 4.24 | 10.58 | 4.27 | 11 | 4.78 | 7.41 | 0.001 | 3.32 | 0.04 |
VAT practices | Total Sample (n) | Mean (%) | Total Sample (n) | Mean (%) | Total Sample (n) | Mean (%) | ||||
VAT NP | 353 | 88.92 | 8 | 42.11 | 3 | 37.5 | ||||
VAT Path | 53 | 13.35 | 11 | 57.89 | 5 | 62.5 | ||||
M. | ET. | M. | ET. | M. | ET. | F | p | F | p | |
VAT Tot | 23.11 | 11.43 | 36 | 10.37 | 35.38 | 15.95 | 15.49 | 0.001 | 3.87 | 0.03 |
PC | 7.28 | 3.81 | 10.89 | 3.41 | 9.88 | 5.25 | 9.65 | 0.001 | 5.2 | 0.009 |
Pré | 4.81 | 2.67 | 7.47 | 2.74 | 7.75 | 3.81 | 13.13 | 0.001 | 2.3 | 0.11 |
SS | 1.69 | 1.11 | 2.47 | 1.43 | 2.63 | 1.6 | 6.85 | 0.001 | 0.65 | 0.65 |
AMH | 3.14 | 1.8 | 5.11 | 2.08 | 5.75 | 2.66 | 17.89 | 0.001 | 1.09 | 0.34 |
C | 6.19 | 3.41 | 10.05 | 3.24 | 9.38 | 4.72 | 14.51 | 0.001 | 5.44 | 0.007 |
Table 2: CPGI: Canadian Pathological Game Index, (NPb): Non-problematic; (Ar): At risk; (Path): Pathological; PIUQ: Problematic Internet Use Questionnaire, (NP): Non pathological; (Little): little risk; Prob: Problems; PrSign: significant problem; (SC): Self-checking; (NC): Negative consequences; (PW): Psychological weaning; (C): concern; (TD): Total dimension. SAS: Smartphone Addiction Scale, (NP): Non-pathological; (PD): Probable dependence; (Abuse): excessive abuse with repercussions on daily life; (DDL): Disruption of daily life; (PA): Positive Anticipation; (WS): Withdrawal Social; (COR): Cyberspace-oriented relationship; (OU): Over-use; (T): Tolerance. VAT: Video Game Addiction Test, (NP): Non-pathological; (Path): Pathological; (LoC): Loss of Control; (C): Concern; (WS): Weaning syndrome; (AMM): Adaptation/Modification of Mood; (C): Conflicts. Anvoa 2 with variable control “gambling players playing on at least one of the three screen types” (smartphone/touch pad, computer, console). The significance threshold is the threshold p < 0.05.