Table 4.
Immersion Variables | CPGI NPb (n = 397) | CPGI Ar (n = 19) | CPGI Path (n = 8) | Anova 1 Traditional Gambling |
Anova 2 Gambling on Console and Mobile Screen |
Anova 3 Gambling on Computer |
Anova 4 Gambling on All Media Together |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M. | SD. | M. | SD. | M. | SD. | F | p | F | p | F | p | F | p | |
Immersion (QPI) | 53.46 | 18.22 | 55.16 | 19.17 | 63.5 | 11.98 | 2.26 | 0.01 | 34.84 | 0.001 | 24.85 | 0.001 | 80.10 | 0.001 |
Focus | 17.88 | 6.53 | 16.37 | 6.61 | 18.38 | 3.54 | 0.52 | 0.59 | 21.47 | 0.001 | 45.65 | 0.001 | 26.86 | 0.001 |
Implication | 14.66 | 6.58 | 15.37 | 6.19 | 17 | 3.63 | 0.6 | 0.55 | 12.5 | 0.001 | 10.85 | 0.001 | 31.53 | 0.001 |
Emotion | 11.96 | 5.84 | 11.47 | 4.34 | 14.13 | 3.36 | 0.63 | 0.53 | 23.69 | 0.001 | 25.98 | 0.001 | 26.45 | 0.001 |
Game | 5.61 | 4.23 | 8.47 | 4.25 | 10.25 | 2.87 | 8.68 | 0.001 | 286.94 | 0.001 | 142.33 | 0.001 | 760.52 | 0.001 |
CPGI: Canadian Pathological Game Index, (NPb): Non-problematic; (Ar): At risk; (Path): Pathological; QPI: Immersion propensity questionnaire. Anova 2 with control of the variable “Intensity of practices on the Internet”. Anova 3 with control of the variable “Intensity of the practices of video games”. Anova 4 with control of the variable “Intensity of practices on mobile screens”. The significance threshold is the threshold p < 0.05.