Table 1.
Mean, standard deviation (SD) and possible/actual range for the variables gaming experience (years), online gaming hours per week, s-IAT, OGAS, GAIN and risk taking (self-report).
Mean | SD | Possible range | Actual range | |
---|---|---|---|---|
Gaming expertise (years) | 11.09 | 4.31 | – | 3–24 |
Online gaming hours per week | 22.24 | 16.00 | – | 0–70 |
s-IAT | 23.86 | 5.38 | 12–60 | 12–43 |
OGAS | 14.75 | 4.36 | 7–35 | 7–26 |
GAIN | 413.61 | 71.97 | 0–900a | 160–520 |
Risk taking (self-report) | 6.77 | 1.89 | 0–10 | 3–10 |
N = 79, risk taking (self-report) n = 64.
Please note that the maximal possible range for the variable GAIN was estimated under the assumption that the devil would appear on every position between 2 and 10 for exactly four times.