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. 2017 Feb 7;5:19–28. doi: 10.1016/j.abrep.2017.02.002

Table 1.

Mean, standard deviation (SD) and possible/actual range for the variables gaming experience (years), online gaming hours per week, s-IAT, OGAS, GAIN and risk taking (self-report).

Mean SD Possible range Actual range
Gaming expertise (years) 11.09 4.31 3–24
Online gaming hours per week 22.24 16.00 0–70
s-IAT 23.86 5.38 12–60 12–43
OGAS 14.75 4.36 7–35 7–26
GAIN 413.61 71.97 0–900a 160–520
Risk taking (self-report) 6.77 1.89 0–10 3–10

N = 79, risk taking (self-report) n = 64.

a

Please note that the maximal possible range for the variable GAIN was estimated under the assumption that the devil would appear on every position between 2 and 10 for exactly four times.