Table 3.
Control group |
WoW players |
Possible range | Actual range | t-/U value | p | |||
---|---|---|---|---|---|---|---|---|
Mean | SD | Mean | SD | |||||
Male participants | ||||||||
Gaming expertise (years) | 9.49 | 6.81 | 14.29 | 4.85 | – | 0–22/6–25 | − 3.369 | 0.001 |
Online gaming hours per week | 1.18 | 2.11 | 19.71 | 11.44 | – | 0–9/0–50 | 30.0 | < 0.001 |
GAIN | 450.77 | 39.10 | 443.04 | 54.30 | 0–900 | 370–510/305–525 | 0.678 | 0.500 |
s-IAT | 21.67 | 6.53 | 23.79 | 6.90 | 12–60 | 12–42/14–41 | − 1.280 | 0.205 |
OGAS | 8.67 | 2.39 | 15.79 | 5.85 | 7–35 | 7–17/9–29 | 94.5 | < 0.001 |
WoW-SPUQ | – | – | 87.57 | 23.26 | 27–189 | –/53–134 | – | – |
BIS-11 total | 65.00 | 13.39 | 64.63 | 8.94 | 30–120 | 40–99/53–90 | 0.125 | 0.901 |
BIS-11 attentional | 17.13 | 4.95 | 16.57 | 2.85 | 8–32 | 8–30/12–21 | 0.579 | 0.565 |
BIS-11 motor | 23.16 | 4.81 | 22.43 | 3.66 | 11–44 | 14–35/16–33 | 0.671 | 0.504 |
BIS-11 non-planning | 24.71 | 5.32 | 25.74 | 4.77 | 11–44 | 14–40/16–40 | − 0.803 | 0.425 |
Female participants | ||||||||
Gaming expertise (years) | 3.86 | 5.76 | 11.50 | 5.29 | – | 0–15/1–20 | − 4.557 | < 0.001 |
Online gaming hours per week | 0.09 | 0.43 | 17.56 | 9.06 | – | 0–2.5/1–37.5 | 1.5 | < 0.001 |
GAIN | 429.74 | 39.98 | 439.06 | 58.72 | 0–900 | 330–510/295–510 | − 0.678 | 0.501 |
s-IAT | 18.58 | 4.99 | 21.44 | 5.24 | 12–60 | 13–36/14–30 | 199.5 | 0.047 |
OGAS | 7.11 | 0.51 | 13.50 | 3.69 | 7–35 | 7–10/9–21 | 4.0 | < 0.001 |
WoW-SPUQ | – | – | 81.63 | 22.42 | 27–189 | −/50–119 | – | – |
BIS-11 total | 61.25 | 9.14 | 61.73 | 6.16 | 30–120 | 37–87/53–77 | − 0.187 | 0.852 |
BIS-11 attentional | 16.61 | 3.55 | 17.06 | 3.38 | 8–32 | 10–25/10–22 | − 0.438 | 0.663 |
BIS-11 motor | 21.08 | 3.93 | 21.80 | 3.97 | 11–44 | 12–31/17–29 | − 0.592 | 0.557 |
BIS-11 non-planning | 23.97 | 4.16 | 23.31 | 2.70 | 11–44 | 13–35/17–27 | 0.584 | 0.562 |
Note: Mann-Whitney-U-Test was conducted for comparing the means of non-normally distributed variables. Results are depicted in italics in the table.