Table 2.
Bricks “Play” | Bricks “Game” | ||
---|---|---|---|
Representing the means This brick invites the user to… |
Representing the goals This brick invites the user to… |
||
SHOOT | Hit one or more distant targets | AVOID | Avoid elements, obstacles, enemies or opponents |
MANAGE | Manage resources to reach precise objectives | DESTROY | Destroy elements or enemies |
MOVE | Drive/lead/take the control of an element or a character | MATCH | Maintain one or more elements in a place, or maintain a defined equilibrium status |
RANDOMIZE | Generate a random value | CREATE | Assemble, build, create elements, color, draw from patterns, or predefined brushes; it appeals to the creativity of the user |
WRITE | Enter an alphanumeric string as a response, or trigger a game function | ||
SELECT | Select an item on the screen |
On the top left, the six “bricks play” (means); on the top right, the four “bricks game” (goals); Each metabrick (gameplay challenge) derived from the combination of one play brick (mean) and one game brick (goal). Hence, it exists 24 metabricks, which reflect 24 possible game challenges.