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. 2018 Feb 2;10:13. doi: 10.3389/fnagi.2018.00013

Table 2.

“Gameplay Bricks” model (Djaouti et al., 2008).

Bricks “Play” Bricks “Game”
Representing the means
This brick invites the user to…
Representing the goals
This brick invites the user to…

SHOOT Hit one or more distant targets AVOID Avoid elements, obstacles, enemies or opponents
MANAGE Manage resources to reach precise objectives DESTROY Destroy elements or enemies
MOVE Drive/lead/take the control of an element or a character MATCH Maintain one or more elements in a place, or maintain a defined equilibrium status
RANDOMIZE Generate a random value CREATE Assemble, build, create elements, color, draw from patterns, or predefined brushes; it appeals to the creativity of the user
WRITE Enter an alphanumeric string as a response, or trigger a game function
SELECT Select an item on the screen

On the top left, the six “bricks play” (means); on the top right, the four “bricks game” (goals); Each metabrick (gameplay challenge) derived from the combination of one play brick (mean) and one game brick (goal). Hence, it exists 24 metabricks, which reflect 24 possible game challenges.