Table 8.
β | t | p | VIF | |
---|---|---|---|---|
(Constant) | 25.831 | 0.000 | ||
Daily smartphone use time | .276 | 3.885 | 0.000*** | 5.682 |
Daily SNS use time | −.226 | −3.569 | 0.000*** | 4.524 |
Daily instant mobile messenger use time | .021 | 0.558 | 0.577 | 1.655 |
Daily game use time | −.038 | −1.235 | 0.217 | 1.048 |
Awareness of game overuse | −.094 | −3.111 | 0.002** | 1.030 |
Frequency of PC room use | .000 | 0.003 | 0.998 | 1.995 |
Expenditure for PC room use | −.055 | −1.330 | 0.184 | 1.957 |
β: standardized regression coefficient; t: t value of β; VIF: variance inflation factor; SNS: social networking service.
p < 0.01; ***p < 0.001.