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. 2018 Feb 2;5(1):2055102918755046. doi: 10.1177/2055102918755046

Table 8.

Multiple linear regression analyzing predictive factors of smartphone addiction.

β t p VIF
(Constant) 25.831 0.000
Daily smartphone use time .276 3.885 0.000*** 5.682
Daily SNS use time −.226 −3.569 0.000*** 4.524
Daily instant mobile messenger use time .021 0.558 0.577 1.655
Daily game use time −.038 −1.235 0.217 1.048
Awareness of game overuse −.094 −3.111 0.002** 1.030
Frequency of PC room use .000 0.003 0.998 1.995
Expenditure for PC room use −.055 −1.330 0.184 1.957

β: standardized regression coefficient; t: t value of β; VIF: variance inflation factor; SNS: social networking service.

**

p < 0.01; ***p < 0.001.