1: Needs and aims |
Accessibility and target group |
Increasing awareness and tackling stigma |
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Increase awareness and tackle stigma |
A lack of resources for young people |
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Lack of resources for young people |
Embrace digital technology as a medium that’s relevant for young people |
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Need to engage young people |
Diversity |
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Embrace a medium that’s relevant for young people |
Need to target parents, carers and families |
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Promote self-management or autonomy |
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Accessible for a diverse range of users |
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Young people find it difficult to talk to adults |
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Help for parents, carers, and professionals working with young people |
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2: Design issues |
Harnessing multimedia to engage the user |
Harnessing multimedia to engage the user |
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Harnessing multimedia to communicate information |
Multiplatform use and app |
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Multiplatform approach and app |
Clear structure, navigation, and distribution of information |
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Clear structure and navigation |
Language |
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Language issues |
Characters and avatars |
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Characters and avatars |
Imagery and metaphors |
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Using metaphors to develop a relationship with the problem |
Moodboards |
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Color |
Gaming element |
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Images of heads and brains |
Personalizing the space |
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Gamification |
Monitoring tool |
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Personalizing the space |
Technical aspects—security and confidentiality and use of forums or social media |
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Monitoring tool |
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Forums, security, and confidentiality |
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3: Content issues |
General approach |
General approach |
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What are mood, well-being, and depression?
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What are mood, well-being, and depression? |
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Possible reasons for low mood and depression |
Other difficulties related to low mood and depression |
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Prevention and self-management |
Causes, reasons and risk factors |
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Where to get help |
Prevention and self-management strategies |
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Section for parents, carers, friends, and professionals |
Where to get help |
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Information for parents, carers, and professionals |
4: Integration and context |
Use of the program with others (eg, parent, friend, professional) |
Use with parent, carer, friend, and professional |
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School and education services |
Use within education and health services |
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Health and other services |
Name, branding, and promotion |
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Name, branding, and promotion |
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