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. 2015 Apr 11;1:49–56. doi: 10.1016/j.abrep.2015.04.001

Table 2.

Frequency of each addiction symptom per behavior.


NC
NEG
POS
STI
LC
CS
n % % % % % %
Alcohol use 642 8 18.5 70.7 58.7 9.9 14.2
Tobacco use 301 20 68.9 59 63 74.1 42.2
Cannabis use 130 17.1 30.8 65.4 91.6 27 29.5
Drug use 46 19.5 26 50 71.7 23.9 41.3
Gambling involvement 230 2.6 6.1 38.7 63.3 3.9 10
Excessive shopping 455 13.4 38 50 56.3 24.2 25.4
Excessive sport 528 5.2 34.7 53.1 69.7 9.7 36
Excessive work 455 44.1 21 26 22.4 32.3 46.9
Social network use 251 14.7 32.3 39.7 44.8 52.3 14.1
Chat use 38 21 39.5 50 43.2 34.2 15.8
MMO use 14 57.1 42.9 42.9 85.8 64.3 50
Use of other games 32 25.1 34.4 31.2 83.9 50 37.5
Excessive eating 464 25.1 61.9 42.2 62.6 54.2 38.1
Excessive mobile phone use 381 9.7 36.2 48.3 21.4 16.5 8.2

Note. Proportions are based on the total number of individuals (n) who consume/practice the reported behavior. NC = negative consequences in everyday life; NEG = negative emotional context; POS = positive emotional context; STI = search for stimulation; LC = loss of control; CS = cognitive salience; MMO = massively multiplayer online game.