Table 2.
NC |
NEG |
POS |
STI |
LC |
CS |
||
---|---|---|---|---|---|---|---|
n | % | % | % | % | % | % | |
Alcohol use | 642 | 8 | 18.5 | 70.7 | 58.7 | 9.9 | 14.2 |
Tobacco use | 301 | 20 | 68.9 | 59 | 63 | 74.1 | 42.2 |
Cannabis use | 130 | 17.1 | 30.8 | 65.4 | 91.6 | 27 | 29.5 |
Drug use | 46 | 19.5 | 26 | 50 | 71.7 | 23.9 | 41.3 |
Gambling involvement | 230 | 2.6 | 6.1 | 38.7 | 63.3 | 3.9 | 10 |
Excessive shopping | 455 | 13.4 | 38 | 50 | 56.3 | 24.2 | 25.4 |
Excessive sport | 528 | 5.2 | 34.7 | 53.1 | 69.7 | 9.7 | 36 |
Excessive work | 455 | 44.1 | 21 | 26 | 22.4 | 32.3 | 46.9 |
Social network use | 251 | 14.7 | 32.3 | 39.7 | 44.8 | 52.3 | 14.1 |
Chat use | 38 | 21 | 39.5 | 50 | 43.2 | 34.2 | 15.8 |
MMO use | 14 | 57.1 | 42.9 | 42.9 | 85.8 | 64.3 | 50 |
Use of other games | 32 | 25.1 | 34.4 | 31.2 | 83.9 | 50 | 37.5 |
Excessive eating | 464 | 25.1 | 61.9 | 42.2 | 62.6 | 54.2 | 38.1 |
Excessive mobile phone use | 381 | 9.7 | 36.2 | 48.3 | 21.4 | 16.5 | 8.2 |
Note. Proportions are based on the total number of individuals (n) who consume/practice the reported behavior. NC = negative consequences in everyday life; NEG = negative emotional context; POS = positive emotional context; STI = search for stimulation; LC = loss of control; CS = cognitive salience; MMO = massively multiplayer online game.