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. 2017 Sep 25;28(6):1504–1516. doi: 10.1093/beheco/arx116

Table 3.

Effects of personality, corticosterone levels, and age of testing on performance in each cognitive task

Response variable Explanatory variables Estimate Permutation p-value
Problem-solving score Personality 1 1.196 0.045
Personality 2 −1.192 0.190
Personality 3 1.788 0.070
Baseline corticosterone −0.110 0.801
Stress-induced corticosterone −0.076 0.544
Age at testing −1.830 0.090
Max. seed discrimination efficiency Personality 1 1.523 0.695
Personality 2 5.124 0.200
Personality 3 6.447 0.298
Baseline corticosterone 1.178 0.457
Stress-induced corticosterone −0.591 0.408
Age at testing 0.574 0.660
Detour-reaching score Personality 1 −0.008 0.892
Personality 2 −0.011 0.861
Personality 3 −0.017 0.887
Baseline corticosterone −0.039 0.300
Stress-induced corticosterone 0.007 0.562
Age at testing −0.005 0.855
Average number of errors (spatial memory) Personality 1 0.328 0.584
Personality 2 −0.035 1
Personality 3 1.427 0.226
Baseline corticosterone 0.481 0.337
Stress-induced corticosterone 0.129 0.354
Age at testing 0.613 0.421
Habituation 1 Personality 1 0.125 0.514
Personality 2 −0.563 0.130
Personality 3 0.474 0.170
Baseline corticosterone 0.099 0.513
Stress-induced corticosterone 0.037 0.416
Age at testing (problem-solving hab.) −0.104 0.740
Age at testing (spatial memory hab.) 0.049 0.851
Age at testing (seed discrimination hab.) 0.322 0.034
Habituation 2 Personality 1 0.426 0.037
Personality 2 −0.127 0.653
Personality 3 0.228 0.485
Baseline corticosterone 0.127 0.382
Stress-induced corticosterone 0.005 0.927
Age at testing −0.221 0.382
Habituation 3 Personality 1 0.163 0.332
Personality 2 0.494 0.08
Personality 3 0.011 1
Baseline corticosterone 0.0382 0.755
Stress-induced corticosterone −0.052 0.210
Age at testing −0.184 0.357

Age of testing corresponds to the age at which budgerigars were tested in the cognitive task included as the response variable in each model. Personality 1: PC representing exploration and juvenile neophobia. Personality 2: PC representing Sociability. Personality 3: PC representing adult neophobia. Habituation 1: PC representing by social habituation to the problem-solving device, and individual habituation to the seed discrimination and spatial memory devices. Habituation 2: PC representing individual and social habituation to problem-solving device. Habituation 3: PC represented by social habituation to the spatial memory device. Five thousand iterations were completed in all models until the criterion was met (maximum of iterations was set at 10,000). Significant results are indicated in bold.