Table 2. Effects of virtual reality tasks on visual analogue scale (VAS) craving and acceptance rate.
IGD (n = 34) | HC (n = 30) | t | p | ||
---|---|---|---|---|---|
Mean (SD) | Mean (SD) | ||||
VAS Craving | |||||
Internet Café Entrance | 52.30 (24.87) | 19.68 (20.48) | -5.68 | <.001 | |
Conversation Observation | 44.64 (26.60) | 17.28 (18.93) | -4.68 | <.001 | |
Gaming Invitation | 55.35 (26.29) | 17.93 (20.96) | -6.23 | <.001 | |
Refusal Skills Practice | 35.36 (28.37) | 19.13 (20.72) | -2.58 | .012 | |
Acceptance Rate (%) | 65.32 (38.30) | 25.61 (33.55) | -4.38 | <.001 |