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. 2018 Apr 19;13(4):e0195677. doi: 10.1371/journal.pone.0195677

Table 2. Effects of virtual reality tasks on visual analogue scale (VAS) craving and acceptance rate.

IGD (n = 34) HC (n = 30) t p
Mean (SD) Mean (SD)
VAS Craving
Internet Café Entrance 52.30 (24.87) 19.68 (20.48) -5.68 <.001
Conversation Observation 44.64 (26.60) 17.28 (18.93) -4.68 <.001
Gaming Invitation 55.35 (26.29) 17.93 (20.96) -6.23 <.001
Refusal Skills Practice 35.36 (28.37) 19.13 (20.72) -2.58 .012
Acceptance Rate (%) 65.32 (38.30) 25.61 (33.55) -4.38 <.001