TTM Processes of Change9,17 |
Operational Definition |
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Cognitive/Affective Processes |
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Consciousness Raising |
Finding and learning new facts, ideas, and tips that support smoking cessation |
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• Presents statistics about annual smoking rates and deaths; |
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• Provides general information about the dangers of smoking and benefits of quitting |
Self-Reevaluation |
Identifying smoking as part of one’s identity |
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• Asks user to image him or herself as a smoker or non-smoker |
Dramatic Relief |
Experiencing the negative emotions that go along with smoking tobacco |
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• Tracks cigarette cravings |
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• Discusses how emotions are altered by smoking tobacco and/or quitting |
Environmental Reevaluation |
Realizing the negative impact of smoking on the social and physical environment. |
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• Describes how smoking tobacco has an effect on other people |
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• Reminds users about the social benefits of quitting smoking |
Behavioral Processes |
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Self-Liberation |
Making a firm commitment to quit smoking |
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• Establish a quit date, with the possibility to share it with online friends/community |
Counterconditioning |
Substituting smoking tobacco with an alternative healthy behavior |
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• Instructs user to press “smoke” or “crave” options on the app, play a game provided by the app, or talk with someone or exercise when they crave cigarettes |
Helping Relationship |
Using social support to quit smoking |
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• Provides users the opportunity to exchange information on social media or email; |
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• Allows users to communicate through an online community |
Reinforcement Management |
Increasing the rewards for quitting and decreasing awards for smoking |
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• Receives awards, badges, or updates on a daily, weekly, or monthly basis |
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• Receives push-button notifications to messages or alert users of their progress |
Stimulus Control |
Removing cues to smoke and adding cues to resist the temptation to smoke |
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• Shows user the time/date/mood where they are most likely to smoke/crave |
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• Instructs users to avoid locations and people where cigarette cravings occur |
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mHealth Literacy Strategies13,18 |
Operational Definitions |
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Plain Language Dimension |
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Paragraph Length |
• Paragraphs are less than 8 sentences or 250 words |
Meaningful Headings |
• Headings are shown and they are descriptive or accurate to the page |
Non-Technical Language |
• Simple, non-scientific or technical jargon |
Sentence Length |
• Sentences are less than 20 words |
Personal Pronouns |
• User is referred to as “you” or the app system as “we” |
Present Tense |
• Present or future tense is used; past tense is avoided |
Active Voice |
• Sentences are formatted in the active voice, not the passive voice |
Usability Dimension |
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Search/Browse Bar |
• In-app search functionality is available |
Screen Control Options |
• The font and its size can be adjusted in the app settings |
Homepage Accessibility |
• Top/bottom menu always provides a “home” or “dashboard” option |
Linear Navigation Path |
• App is navigated in a linear fashion (e.g., pg 1 to pg 2 to pg 3; not pg 1 to pg 3) |
Navigation Menu |
• App pages are easily accessible (e.g., has page/function icons at the bottom/top) |
Images for Learning |
• Images (e.g., charts, graphs, photos) are displayed and supplement page content |
Color Scheme |
• Dark fonts and light backgrounds are used, not dark background and light font |
Interactivity Dimension |
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Online Community |
• App integrates with an online community/discussion forum unique to the app |
Email Integration |
• App integrates with a user’s email address for easy sharing and contact |
Social Media Integration |
• App integrates with social media (e.g., Facebook, Twitter) for sharing and contact |
Audio/Visual Multimedia |
• Videos or audio are used to supplement and navigate the content on the app |
Tailored Content |
• Demographic information, number of cigarettes/cravings, and money spent per cigarette pack is monitored and used to guide tracking features and education. |