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. 2018 Apr 16;6(2):e7. doi: 10.2196/games.9231

Table 1.

Change in substance use after 2 weeks (percentagea based on first reported use).

Characteristic Control without game (n=11) Case with game (n=17)
Average change in substance use compared to initial 100%, %a 110 38
Number who quit, n 0 5
Number who restarted, n 2 1

aPercentage reflects the amount of substance use increase.