Table 5.
Game satisfaction scores (5-point Likert-type scale). N/A: not applicable.
| Game satisfaction | Session 1 (n=52) | Session 2 (n=52) | Session 3 (n=52) | Session 4 (1-week follow-up; n=29) | |
| Game focus—I feel that: |
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The game was fun. | 4.43 | 4.48 | 4.37 | 4.10 |
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This game was engaging. | 4.58 | 4.48 | 4.48 | 4.17 |
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Based on my experience, I would recommend this game to other patients in treatment for substance use problems. | 3.88 | 3.98 | 4.00 | 3.67 |
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Based on my experience, this game will aid in my substance use treatment and recovery. | 3.45 | 3.55 | 3.81 | 3.53 |
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Overall, this game will be a useful substance use treatment and recovery tool. | 3.78 | 3.83 | 4.12 | 3.70 |
| Game feedback—The game seems like it will help with my treatment in terms of: | |||||
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Relapse prevention | 3.41 | 3.40 | 3.65 | N/A |
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Seeking help | 3.22 | 3.10 | 3.38 | N/A |
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Sticking to treatment | 3.68 | 3.60 | 3.88 | N/A |
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Better long-term outcomes | 3.76 | 3.65 | 3.69 | N/A |
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Higher quality of life | 3.61 | 3.70 | 3.71 | N/A |