Galván and McGlennen, 2013
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- Adolescents (13–17)
- Young adults (23–35)
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Passive reward-delivery task |
Primary (water, sucrose, salty or no liquid in neutral option) |
- No age differences in reaction to water, sucrose, salty and neutral liquid
- Higher positive ratings to sucrose than salty liquids in adolescents than adults on a liquid rating scale
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Luking et al., 2014
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- Children (7–11)
- Young adults (22–26)
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Gambling task (card guessing game) |
Primary (high and low gains, 4 or 2 pieces; high and low losses, 2 or 1 pieces) |
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Grose-Fifer et al., 2014
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- Adolescents (13–17)
- Young adults (23–35)
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Gambling task (card guessing game, reward probability 50%) |
Monetary (high and low gains, 32–40 Cents; high and low losses, 6–11 Cents) |
Both age groups selected high-monetary incentive cards more often than low-monetary incentive cards |
May et al., 2004
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Children and adolescents (8–18) |
Gambling task (card guessing game) |
Monetary (neutral trials, no reward; gain trials, 1 Dollar; loss trials, 50 Cents) |
No age differences in win-stay lose-shift strategy |
Van Duijvenvoorde et al., 2014
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- Adolescents (10–16)
- Young adults (18–25)
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Gambling task (slot machine task, reward probability 33 and 66%) |
Monetary (passed trials, no reward; gain and loss trials, ±10 Cents) |
Tendency for risky decisions was not related to age, pubertal development, or reward sensitivity |
Ernst et al., 2005
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- Adolescents (9–17)
- Young adults (20–40)
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Gambling task (Wheel of Fortune, reward probability 50%) |
Monetary (high and low gains, 4 Dollar or 50 Cents; or reward omission) |
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Bjork et al., 2010
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- Adolescents (12–17)
- Adults (22–42)
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Monetary Incentive Delay (MID) Task |
Monetary (neutral trials, no reward/ loss; high and low gain and loss trials, 50 Cents or 5 Dollar) |
Faster responding and higher accuracy with increasing incentives irrespectively of the valence, but no age differences therein |
Bjork et al., 2004
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- Adolescents (12–17)
- Adults (22–28)
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Monetary Incentive Delay (MID) Task |
Monetary (neutral trials, no reward/loss; high and low gain and loss trials, 20 Cents, 1 Dollar or 5 Dollar) |
No effect of reward magnitude or age group on accuracy or reaction times |
Galván et al., 2006
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- Children (7–11)
- Adolescents (13–17)
- Young adults (23–29)
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Two-choice reaction time task (reward probability 100%) |
Monetary (low, medium, and high number of monetary coins) |
Faster reaction times to high than medium and low rewards and this effect is most pronounced in adolescents |
Cohen et al., 2010
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- Children (8–12)
- Adolescents (14–19)
- Aduts (25–30)
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Probabilistic learning task (83% predictable and random condition) |
Monetary (no-reward vs. high and low gain trials, 25 or 5 Cents) |
Faster responding to large than small incentives only for the adolescent group |
Unger et al., 2014
|
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Reinforcement learning task (100% valid feedback) |
Monetary (no-incentive vs. gain and loss trials, 37 Cents) |
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Santesso et al., 2011
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- Adolescents (16–17)
- Young adults (18–29)
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Gambling task (60:40% win-loss ratio) |
Monetary (high and low gains and losses, 195–205 Cents or 45–55 Cents) |
- Adolescents and adults do not differ in reward and punishment sensitivity in personality scales and post-experimental questionnaires
- Slower response times when two low or high cards were presented compared to one low and one high card
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Van Leijenhorst et al., 2006
|
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Gambling task (cake task, high and low risk trials) |
Cognitive (gain and loss trials; 1 point) |
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Teslovich et al., 2014
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- Adolescents (11–20)
- Adults (22–30)
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Random Dot Motion Task |
Cognitive (high and low gain trials, 5 or 1 points) |
Slower responding for large rewards in the group of adolescents relative to adults, who showed slower responding to small rewards |
Paulsen et al., 2015
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Children and adolescents (10–22) |
Inhibitory control (antisaccade task) |
Cognitive (no-reward vs. gain and loss trials, 5 points) |
- No differences in reaction times between neutral, gain or loss condition
- No age differences in incentive processing
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Padmanabhan et al., 2011
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- Children (8–13)
- Adolescents (14–17)
- Adults (18–25)
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Inhibitory control (antisaccade task) |
Cognitive (no incentive vs. potential gain of points) |
Adolescents improved inhibitory control with gains to the adults' performance level |
Geier and Luna, 2012
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- Adolescents (13–17)
- Adults (18–29)
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Inhibitory control (antisaccade task) |
Cognitive (neutral vs. gain and loss trials, 1–5 points) |
No age interaction on loss trials but adolescents made more errors on gain trials |
Hämmerer et al., 2010
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- Children (9–11)
- Adolescents (13–14)
- Young adults (20–30)
- Older adults (65–75)
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Probabilistic learning task (65, 75, or 85% positive feedback probability) |
Cognitive (gain and loss of feedback points, 10 points) |
- Higher variability in decision-making after loss than gain feedback over all age groups
- Adolescents and young adults needed less trials to learn correct responses from trial feedback, showed less variability in decision-making and learned more from gains than from losses as compared to younger and older age groups
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Chein et al., 2011
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- Adolescents (14–18)
- Young adults (19–22)
- Adults (24–29)
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Risk-taking task (Stoplight task) |
Social-induced (alone and peer condition: two friends) |
Adolescents but not older age-groups exhibited more risk-decisions when being observed by peers |
Jones et al., 2014
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- Children (8–12)
- Adolescents (13–17)
- Young adults (18–25)
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Social reinforcement learning task (33, 66, and 100% positive feedback probability) |
Social-induced (positive and no positive social feedback) |
- Independent of age, rare probability of positive feedback led to more false answers than both continuous or frequent positive feedback
- Adolescents demonstrated a lower positive learning rate than children and adults
- Participants with a higher positive learning rate were more sensitive to feedback probabilities
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