Table 3.
n | Happiness |
Depression |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
df | B | SE B | t | p | df | B | SE B | t | p | ||
Three funny things | 101 | 201 | -0.04 | 0.06 | -0.70 | 0.48 | 201 | 0.05 | 0.05 | 0.96 | 0.34 |
Collecting funny things | 105 | 205 | -0.00 | 0.05 | -0.02 | 0.98 | 205 | 0.02 | 0.05 | 0.32 | 0.74 |
Counting funny things | 108 | 208 | 0.01 | 0.06 | 0.11 | 0.92 | 208 | 0.03 | 0.05 | 0.62 | 0.54 |
Applying humor | 104 | 204 | -0.02 | 0.06 | -0.32 | 0.74 | 204 | -0.00 | 0.05 | -0.02 | 0.98 |
Solving stressful situations | 109 | 209 | -0.03 | 0.06 | -0.49 | 0.62 | 209 | 0.07 | 0.05 | 1.40 | 0.16 |
Happiness/Depression = Sense of humor × condition interaction (0 = Placebo control condition, 1 = Humor-based intervention) as predictor of the happiness/depression scores after the intervention (all follow-ups averaged), when controlling for pretest scores in happiness/depression and sense of humor. Solving stressful situations = Solving stressful situations in a humorous way. p (two-tailed).