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. 2018 Jun 5;9:846. doi: 10.3389/fpsyg.2018.00846

Table 4.

Menu-interaction experience (n = 29).

Statement Response mean (SD)
The text was easy to read 4.41 (1.09)
The information was placed where I expected it to be 4.14 (0.88)
The color and layout used in the application was distracting∗∗ 4.62 (0.78)
The terms used in the application were comprehensible 3.93 (1.36)
I understood what was meant with the term “levels” 4.38 (1.12)
I knew what the training was about by reading the names of the games 3.89 (1.26)
It was easy to navigate between different menus 4.03 (1.27)
It was easy to view the progression that was made on different challenges 3.97 (1.35)
I thought logging in was difficult∗∗ 4.48 (1.24)
Controlling the application was easy to learn 4.69 (0.81)
Learning what the terms meant was easy 4.14 (1.30)

Ratings on a Likert scale with 1 corresponding to “completely disagree” and 5 corresponding to “completely agree.” Standard deviations appear in parentheses next to means. ∗∗Data shown on a reversed scale, higher score indicate higher ratings of usability.