Table 2. Patterns of and reasons for playing Pokémon GO.
Playing Pokémon GO | Phase 1 (n = 26) | Phase 2 (n = 11) |
---|---|---|
Frequency, n (%) | ||
• 1–2 days/week | 2 (7.7) | 7 (63.6) |
• 3–5 days/week | 13 (50.0) | 4 (36.4) |
• 6–7 days/week | 11 (42.3) | 0 |
Time spent gaming (minute/week), median (IQR) | 360 (120–630) | 60 (60–80) |
Reason, n (%) | ||
• Have fun | 22 (84.6) | 6 (54.5) |
• Pass time/boredom | 21 (80.8) | 9 (81.8) |
• Relax/de-stress | 20 (76.9) | 9 (81.8) |
• Social interaction | 12 (46.2) | 1 (9.1) |
• Be challenged | 10 (38.5) | 3 (27.3) |
• Feel excitement | 8 (30.8) | 1 (9.1) |
• Exercise | 7 (26.9) | 2 (18.2) |
• Do the impossible | 2 (7.7) | 0 |
• Learn | 2 (7.7) | 0 |
Commuting mode, n (%) | ||
• Walking | 23 (88.5) | 8 (100) |
• Riding a car | 18 (61.5) | 5 (45.4) |
• Riding a motorcycle | 13 (50.0) | 5 (45.4) |
• Running | 6 (23.1) | 1 (18.2) |
• Cycling | 3 (11.5) | 1 (9.1) |
IQR, interquartile range