Table 1. Participant demographics.
Sex | Naivety | Age | Corrected vision | Vision without glasses/ contacts | Virtual reality/gaming experience | |
---|---|---|---|---|---|---|
1 | M | 4 | 40 | Y | Y | 5 |
2 | M | 5 | 28 | N | - | 2 |
3 | F | 3 | 23 | Y | Y | 2 |
4 | M | 5 | 24 | N | - | 4 |
5 | F | 5 | 24 | N | - | 1 |
6 | F | 5 | 27 | Y | Y | 2 |
7 | M | 5 | 19 | Y | Y | 3 |
8 | M | 5 | 32 | Y | Y | 2 |
9 | M | 5 | 28 | N | - | 5 |
10 | F | 5 | 30 | Y | Y | 1 |
11 | F | 5 | 24 | N | - | 2 |
12 | F | 5 | 26 | N | - | 2 |
13 | F | 5 | 31 | Y | Y | 2 |
14 | M | 5 | 25 | Y | Y | 3 |
15 | M | 5 | 29 | N | - | 2 |
16 | M | 5 | 23 | N | - | 3 |
17 | M | 5 | 30 | N | - | 2 |
18 | M | 5 | 55 | Y | Y | 1 |