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. 2018 Jul 5;13(7):e0199389. doi: 10.1371/journal.pone.0199389

Table 1. Participant demographics.

Naivety rated on 1-5 scale of experience: 1 (> 9 hours), 2 (> 6 hours), 3 (> 3 hours), 4 (> 0 hours), 5 (= 0 hours). Virtual-reality/gaming frequency rated 1-5: 1 (no experience), 2 (rarely), 3 (several times a year), 4 (monthly), 5 (regularly).

Sex Naivety Age Corrected vision Vision without glasses/ contacts Virtual reality/gaming experience
1 M 4 40 Y Y 5
2 M 5 28 N - 2
3 F 3 23 Y Y 2
4 M 5 24 N - 4
5 F 5 24 N - 1
6 F 5 27 Y Y 2
7 M 5 19 Y Y 3
8 M 5 32 Y Y 2
9 M 5 28 N - 5
10 F 5 30 Y Y 1
11 F 5 24 N - 2
12 F 5 26 N - 2
13 F 5 31 Y Y 2
14 M 5 25 Y Y 3
15 M 5 29 N - 2
16 M 5 23 N - 3
17 M 5 30 N - 2
18 M 5 55 Y Y 1