1. Feel preoccupied with Internet games |
51 (10.8%) |
415 (87.7%) |
7 (1.5%) |
15 (75%) |
2. Feel irritable, anxious, or sad when Internet gaming is taken away |
25 (5.3%) |
446 (94.3%) |
2 (0.4%) |
12 (60%) |
3. Spend increasing amounts of time on gaming to achieve satisfaction |
51 (10.8%) |
416 (87.9%) |
6 (1.3%) |
16 (80%) |
4. Have made unsuccessful attempts to control your participation in Internet games |
46 (9.7%) |
420 (88.8%) |
7 (1.5%) |
13 (65%) |
5. Have lost interests in previous hobbies and entertainment as a result of, and with the exceptions of, Internet games |
43 (9.1%) |
426 (90.1%) |
4 (0.8%) |
15 (75%) |
6. Continue to play Internet games excessively despite knowledge of psychosocial problems |
114 (24.1) |
339 (71.7%) |
20 (4.2%) |
13 (65%) |
7. Have deceived others regarding the amount of Internet gaming |
33 (7.0%) |
431 (91.1%) |
9 (1.9%) |
12 (60%) |
8. Use Internet games to escape or relieve a negative mood |
124 (26.2%) |
344 (72.7%) |
5 (1.1%) |
17 (85%) |
9. Have jeopardized or lost a significant relationship, job, or educational or career opportunity because of participation in Internet games |
16 (3.4%) |
454 (96.0%) |
3 (0.6%) |
10 (50%) |