Table 2.
IGDG | RIGDG | CGG | Total | |
---|---|---|---|---|
% | ||||
Prevalence | 9.2 | 35.7 | 55.1 | 100 |
Hours/day | ||||
Average Internet gaming playtime | ||||
Weekdays (SD) | 3.6 (1.9) | 2.5 (1.4) | 1.7 (1.2) | 2.2 (1.4) |
Weekends (SD) | 8.1 (3.8) | 5.9 (3.5) | 3.4 (2.1) | 4.7 (3.3) |
% | ||||
Offline versus online Internet gaming playtime (within group) | ||||
Offline | 11.1 | 42.9 | 53.7 | 45.9 |
Online | 88.9 | 45.7 | 38.9 | 45.9 |
Both | 0.0 | 11.4 | 7.4 | 8.2 |
Hours/night | ||||
Sleep duration (SD) | 4.9 (2.7) | 6.9 (1.6) | 7.1 (1.5) | 6.9 (1.7) |
% | ||||
Sleep disturbance (within group) | ||||
Sometimes | 100.0 | 42.9 | 13.0 | 31.6 |
Never | 0.0 | 57.1 | 87.0 | 68.4 |
$ | ||||
Monthly spending on Internet gaming | ||||
Average (SD) | 74.4 (110.3) | 20.25 (25.9) | 12.4 (40.1) | 21.9 (51.5) |
Range | 0–350 | 0–100 | 0–250 | 0–350 |
Grade point average out of 20 | ||||
Academic achievement | ||||
Average (SD) | 10.5 (3.1) | 12.1 (3.2) | 13.4 (2.8) | 12.7 (3.1) |
% | ||||
Platforms of Internet gaming (within group) | ||||
Mobile phones | 88.9 | 97.1 | 87.0 | 90.8 |
Computers | 55.6 | 71.4 | 63.0 | 65.3 |
Game consoles | 55.6 | 65.7 | 66.7 | 65.3 |
Tablets | 33.3 | 68.6 | 64.8 | 63.3 |
Note. SD: standard deviation; IGDG: group of participants identified with Internet gaming disorder; RIGDG: group of participants identified at-risk of Internet gaming disorder; CGG: Group of participants identified as casual players.