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. 2018 Feb 20;7(1):126–136. doi: 10.1556/2006.7.2018.14

Table 2.

Baseline characteristics of the patients according to their randomization group

Median [lower quartile (Q1)−upper quartile (Q3)] or number (%)
Group 1 active rTMS–sham rTMS (n = 15) Group 2 sham rTMS–active rTMS (n = 16)
Sociodemographic characteristics
 Sex (% males) 14 (93.33%) 13 (81.25%)
 Age (years) 33 (28–42) 39 (34.5–56)
Gambling characteristics
 Favorite type of game
  “Pure chance games” 6 (40.00%) 7 (43.75%)
  “Chance games with pseudo skills” 4 (26.67%) 8 (50.00%)
  “Chance games with elements of skills” 5 (33.33%) 1 (6.25%)
 Usual medium of game
  Offline 10 (66.67%) 13 (81.25%)
  Online 5 (33.33%) 3 (18.75%)
 Severity of pathological gambling (number of DSM-IV diagnostic criteria) 7 (6–8) 6 (5–7)
 Disease history (years) 5 (2–9) 9 (5–17)
 Gambling-related cognitions
  GRCS total score (/161) 79 (66–95) 85 (72–104)
  GRCS-GE (/28) 16 (14–21) 14 (12–22)
  GRCS-IC (/28) 4 (4–8) 7 (4–17)
  GRCS-PC (/42) 20 (16–24) 22 (16–26)
  GRCS-IS (/35) 27 (17–29) 25 (20–29)
  GRCS-IB (/28) 17 (11–23) 18 (10–20)
 Craving
  Baseline 3.00 (1–5) 4.25 (1.25–5.25)
  Cue-induced 7.00 (6–10) 8.5 (6.5–10)

Note. GRCS: Gambling Related Cognitions Scale; GRCS-GE: GRCS-Gambling-related Expectancies; GRCS-IC: GRCS-Illusion of Control; GRCS-PC: GRCS-Predictive Control; GRCS-IS: GRCS-Inability to Stop gambling; GRCS-IB: GRCS-Interpretative Bias; rTMS: repetitive transcranial magnetic stimulation.