Table 2.
HC | IGD | OCD | Statistical analysisa | Post-hoc analysis | ||||
---|---|---|---|---|---|---|---|---|
(N = 22) | (N = 20) | (N = 20) | F | P | IGD vs. HC | OCD vs. HC | IGD vs. OCD | |
GAME STIMULI (LOL, FIFA, SA) | ||||||||
Arousalb | 2.7 (1.7) | 4.7 (1.6) | 4.1 (1.3) | 8.934 | <0.001** | <0.001** | 0.020* | 0.385 |
Valencec | 4.7 (0.8) | 5.3 (0.9) | 4.9 (1.3) | 1.655 | 0.200 | 0.183 | 0.851 | 0.449 |
Cravingd | 2.6 (1.9) | 4.6 (1.8) | 3.7 (1.5) | 6.967 | 0.002** | 0.001** | 0.107 | 0.246 |
OCD-RELATED STIMULI (WASHING, CHECKING) | ||||||||
Arousalb | 2.8 (1.3) | 4.1 (1.4) | 4.8 (1.5) | 10.855 | <0.001** | 0.012* | <0.001** | 0.272 |
Valencec | 3.8 (0.5) | 3.7 (0.6) | 3.5 (1.1) | 0.978 | 0.382 | 0.885 | 0.357 | 0.649 |
Compulsione | 3.3 (1.5) | 4.4 (1.6) | 5.1 (1.8) | 6.398 | 0.003** | 0.067 | 0.002** | 0.456 |
NEUTRAL STIMULI (IAPS NEUTRAL) | ||||||||
Arousalb | 2.0 (0.8) | 2.7 (1.4) | 3.5 (1.3) | 8.591 | 0.001** | 0.164 | <0.001** | 0.072 |
Valencec | 5.8 (0.9) | 5.6 (0.7) | 5.5 (0.9) | 0.932 | 0.399 | 0.612 | 0.392 | 0.931 |
HC, healthy control; IGD, internet gaming disorder; OCD, obsessive-compulsive disorder; LOL, League of Legend; SA, Sudden Attack; IAPS, International Affective Picture System.
Data are presented as means (standard deviation).
P < 0.05.
P < 0.005.
Analysis of variance.
Arousal: extreme calmness (0) ~ extreme excitement (10).
Valence: extremely negative (0) ~ extremely positive (10).
Craving: no desire to play game (0) ~ extreme desire to play game (10).
Compulsion: no desire to engage in compulsive behavior (0) ~ extreme desire to engage in compulsive behavior (10).