Table 1.
Type | Resolution | Hz | Field of View | Number of Studies | ||
eMagin z800 | 800 × 600 | 60 Hz | 40° | 34 | ||
nVisor SX60 | 1280 × 1024 | 60 Hz | 60° | 8 | ||
nVisor SX111 | 1280 × 1024 | 60 Hz | 111° | 4 | ||
nVisor ST50 | 1280 × 1024 | 60 Hz | 50° | 1 | ||
Sony HMZ-T1 | 1280 × 720 | 60 Hz | 51.6° | 1 | ||
5DT HMD | 800 × 600 | N/Aa | 40° | 3 | ||
VisuaStim | 1280 × 1024 | 85 Hz | 40° | 1 | ||
Kaiser XL 50 | 1024 × 768 | 60 Hz | 50° | 1 | ||
VR1280 | 1280 × 1024 | 60 Hz | 60° | 1 | ||
Virtual Realities VR HMD pro 3D-42 | 800 × 600 | N/A | 42° | 1 | ||
Pro | 640 × 480 | 60 Hz | 71.5° | 2 | ||
Vuzix iWear VR920 | 640 × 480 | N/A | N/A | 5 | ||
Vuzix VR1200 | N/A | N/A | N/A | 2 | ||
VFX3D | 640 × 480 | N/A | 35° | 1 | ||
Sensis Zsight | 1280 × 1024 | 60 Hz | 60° | 2 | ||
V6 by Virtual Research Systems | 640 × 480 | 60 Hz | 60° | 1 | ||
V8 by Virtual Research Systems | 640 × 480 | 60 Hz | 60 | 1 | ||
Oculus Rift DK1 | 640 × 800 | 60 Hz | 110° | 1 | ||
Oculus Rift DK2 | 960 × 1080 | 75 Hz | 100° | 6 | ||
ITV goggles ITG Wideview Xl edition | N/A | N/A | N/A | 1 | ||
Samsung Gear VR | 2560 × 1440b | 60 Hz | 96° | 1 | ||
i-glasses 920HR | N/A | N/A | 35° | 1 | ||
Kaiser Optics SR80a | N/A | N/A | N/A | 1 | ||
Capable HMDs commonly sold on the market today | ||||||
|
HTC Vive | 2160 × 1200 (combined) | 90 Hz | 110° | N/A | |
|
HTC Vive Pro | 2880 × 1600 (combined) | 90 Hz | 110° | N/A | |
|
Oculus Go | 1280 × 1440 (per eye) | 72 Hz | N/A | N/A | |
|
PlayStation VR | 1920 × 1080 | 90 Hz (120 Hz in cinema mode) | 100° (approximately) | N/A | |
|
Samsung Odyssey | 1440 × 1600 per screen | 90-60 Hz | 110° | N/A |
aN/A: not applicable.
bSuper AMOLED (active-matrix organic light-emitting diode) and dependent on mobile phone used.