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. 2018 Jul 31;5(4):ENEURO.0170-18.2018. doi: 10.1523/ENEURO.0170-18.2018

Figure 1.

Figure 1.

Planning and execution noise have opposing effects on visuomotor adaptation. A, State-space model of visuomotor adaptation. The aiming angle on trial 2 x[2] is a linear combination of the aiming angle on the previous trial x[1] multiplied by a retentive factor A minus the error e[1] on the previous trial multiplied with adaptation rate B. In addition, the aiming angle is distorted by the random process η (planning noise). The actual movement angle y[2] is the aiming angle x[2] distorted by the random process ϵ (execution noise). The error e[1] is the sum of the movement direction y[1] and the external perturbation p[1]. B, Planning noise and optimal adaptation rate BOptimal (defined as the Kalman gain). The optimal adaptation rate increases with planning noise ση. In this figure, σϵ was kept constant at 2°. C, Execution noise and optimal adaptation rate BOptimal (defined as the Kalman gain). The optimal adaptation rate decreases with execution noise σϵ. In this figure, ση was kept constant at 0.2°. D, Simulated optimal learners. At trial 110, a perturbation (black line) is introduced that requires the optimal learners to adapt their movement. The gray learner has low planning noise ση=0.1° and execution noise σϵ=1°. The red learner has a higher planning noise ση=0.3° than the gray learner ση=0.1°. This causes the red learner to adapt faster. The green learner has a higher execution noise than the gray learner σϵ=3°. This causes the green learner to adapt more slowly. For all learners, the thick line shows the average, and the thin line, a single noisy realization.