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. 2018 Jul 5;9(7):341. doi: 10.3390/mi9070341

Table 1.

Feature comparisons of different etching surface advancement algorithms for the ultraviolet (UV) lithography simulation of the SU-8.

Algorithm Main Merits Main Disadvantages References
String algorithm Very fast, accurate, less memory elements Easy to form loops, unstable, not easy to be extended to 3D simulations [89,90,91,92,93,94]
Ray tracing algorithm Fast, accurate, less memory usage Unstable, unsuitable for 3D simulations [95,96,97]
Cellular automata (CA) algorithm Static CA algorithm (with Moore neighborhood) Very stable, easy to be extended to 3D simulations Very slow, not very accurate, much memory usage [106,107]
Dynamic CA algorithm (with von Neumann neighborhood) Stable, easy to be extended to 3D simulations Slow, not accurate (preferential etching) [105,110]
Dynamic CA algorithm (with Moore neighborhood) Accurate, stable, easy to be extended to 3D simulations, less memory usage Relatively slow [38,108]
Fast marching algorithm Original fast marching algorithm Fast, accurate, very stable, easy to be extended to 3D simulations Much memory usage [111,112,115]
Full hash fast marching algorithm Fast, accurate, very stable, less memory usage, easy to be extended to 3D simulations Need additional over 120 lines of computer program codes, compared with the original fast marching algorithm [43,47]