Table 1.
Variable | Baseline | Post Gameplay 2 weeks | Follow-Up 12 weeks |
---|---|---|---|
M (SD) | M (SD) | M (SD) | |
Cigarette Knowledge | 4.16 (2.53) | 5.48 (2.40) | 4.88 (2.09) |
Marijuana Knowledge | 4.12 (2.40) | 5.48 (2.38) | 5.16 (2.30) |
Cigarette Self-Efficacy | 2.98 (1.18) | 3.40 (.87) | 3.44 (.96) |
Marijuana Self-Efficacy | 3.22 (1.08) | 3.58 (.67) | 3.44 (.95) |
Cigarette Intentions | 1.51 (1.21) | 1.07 (.15) | 1.10 (.24) |
Marijuana Intentions | 1.75 (1.45) | 1.12 (.29) | 1.05 (.14) |
Cigarette Attitudes | 1.36 (.59) | 1.37 (.47) | 1.38 (.68) |
Marijuana Attitudes | 1.42 (.77) | 1.24 (.37) | 1.33 (.54) |
Cigarette Perceived Norms | 1.81 (.69) | 1.70 (.63) | 1.67 (.67) |
Marijuana Perceived Norms | 1.50 (.56) | 1.59 (.67) | 1.50 (.56) |
Note. Knowledge items represent a sum of correct responses in which the maximum value is 9.0. Self-efficacy scores represent a mean of 2 items with values ranging from 1 to 4 and higher values indicating higher levels of self-efficacy. Intention scores represent a mean of 3 items with values ranging from 1 to 5 and higher values indicating greater intentions to use the substance (i.e., lower values represent healthier intentions). Attitude scores represent a mean of 5 items with scores ranging from 1 to 5 and lower scores representing healthier attitudes. Perceived norms scores represent a mean of six items with values ranging from 1 to 4 and lower scores representing healthier perceived norms.