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. 2018 Jul 26;20(7):e247. doi: 10.2196/jmir.9923

Table 2.

Pilot experiment outcome variables.

Outcome Gamified (n=11), mean (SD) Nongamified (n=8), mean (SD) Total (N=19), mean (SD) Effect size (d) F1,17 P value Bootstrapped 95% CI of mean difference
Positive affect 36.00 (6.01) 34.25 (2.71) 35.26 (4.87) 0.38 0.583 .46 −5.86 to 3.15
PIIa 4.78 (1.16) 5.38 (1.10) 5.03 (1.14) −0.53 1.271 .28 -0.53 to 1.60
IMI-Eb 4.81 (1.23) 5.66 (1.17) 5.17 (1.25) −0.71 2.341 .14 −0.36 to 1.91
PPL-FSQc 3.61 (0.36) 3.77 (0.45) 3.68 (0.39) −0.39 0.748 .40 −0.18 to 0.57
Satisfaction 7.55 (1.21) 8.25 (1.58) 7.84 (1.34) −0.50 1.213 .29 −0.64 to 1.94
Number of exercises 7.55 (7.97) 3.63 (1.19) 5.89 (6.31) 0.69 1.877 .19 −8.92 to 0.21
Number of words 261.90 (271.21)d 205.00 (73.59) 236.61 (204.98) 0.29 0.329 .57 −244.10 to 74.79
Time 25.18 (11.94) 32.00 (7.45) 28.05 (10.62) −0.69 2.018 .17 −2.38 to 15.97

aPII: Personal Involvement Inventory.

bIMI-E: Intrinsic Motivation Inventory, subscale Enjoyment.

cPPL-FSQ: Flow State Questionnaire of the Positive Psychology Lab.

dBased on n=10.