Skip to main content
. 2018 Aug 1;18(8):2486. doi: 10.3390/s18082486

Table 1.

Summary of selected contributions (n = 31).

Contribution Diagnosis Groups (Sex)/Age Aim Evaluation Main Results
Ip et al. [21] 2018 ASD EG: 36 (31 M, 5 F)
CG: 36 (33 M, 3 F)
Age: 7–10 y/o
Enhance emotional and social adaptation skills. FT, ET, PEP-3, ABAS-II. Improvements in children’s emotion expression and regulation and social-emotional reciprocity.
Manju et al. [22] 2018 ASD EG: 5
CG: -
Age: 4–6 y/o
Enhance social skills, emotions and attention. Specific scoring criteria based on a Likert scale method. Improvements in all the participants, but statistical significance is not analyzed.
Taryadi and Kurniawan [23] 2018 ASD EG: 12
CG: -
Age not specified
Improve communication ability. Subjective qualitative analysis. Improvement of communication ability, but statistical significance is not analyzed.
Adjorlu et al. [24] 2017 ASD EG: 4
CG: 5
Age: 12–15 y/o
Development of daily living skills (shopping skills) Task completion time and effectiveness, questionnaires, observations. Some of the indicators show significant improvement.
Lamash et al. [25] 2017 ASD EG: 33 (29 M, 4 F)
CG: 23 (17 M, 6 F)
Age: 11–19 y/o
Improve the implementation of a shopping task. WebNeuro, BRIEFSR, and the TOGSS. Significant improvement of the EG compared to the CG in several indices.
Bekele et al. [26] 2016 HFASD EG: 6 (6 M)
CG: 6 (6 M)
Age: 13–17 y/o
Emotion recognition in a social context. Isolated emotion recognition test, NEPSY test. System useful in training core deficit areas for eventual better social functioning.
Chen et al. [27] 2016 ASD EG: 6 (5 M, 1 F)
CG: -
Age: 11–13 y/o
Identify the 6 core emotions. Specific questions. All scores rose significantly during the intervention and remained significantly high.
Didehbani et al. [28] 2016 ASD (17)
ASD+ADHD (13)
EG: 30 (26 M, 4 F)
CG: -
Age: 7–16 y/o
Enhance social skills. NEPSY-II, Triangles (Social Attribution Task). Improvements in emotion recognition, social attribution, and executive function.
Ip et al. [29] 2016 ASD or suspected ASD EG: 52
CG: -
Age: 6–11 y/o
Enhance emotional and social adaptation skills. FT, ET, PEP-3. Emotion recognition: SD in ET. Affective expression: SD. Social reciprocity: SD.
Overall SD for PEP-3.
Lorenzo et al. [30] 2016 ASD EG: 20 (14 M, 6 F)
CG: 20 (15 M, 5 F)
Age: 7–12 y/o
Improve emotional skills. Specific emotional script. Computer vision system to obtain child’s expressions. Significant improvement in emotional competences.
Wade et al. [31] 2016 ASD EG: 20 (19 M, 1 F)
CG: -
Age: 13–18 y/o
Develop daily living skills (driving). Physiological and EEG data. Gaze data. Subjective observations. The system may be beneficial in teaching driving skills. SD in most of the measures.
Ke and Lee [32] 2015 HFASD EG: 3
CG: -
Age: 8–11 y/o
Social skills development. Qualitative time-series and micro-behavior analyses. Practice and develop flexibility, identity, and norm construction.
Chen et al. [33] 2015 ASD EG: 3 (2 M, 1 F)
CG: -
Age: 10–13 y/o
Identify the 6 core emotions. Correct assessment rates. SD for all participants.
Cheng et al [34] 2015 ASD EG: 3 (3 M)
CG: -
Age: 10–12 y/o
Improve social understanding and skills. 2 specific scales: Social events card and social behaviors scale Improvement in the utilization of reciprocal interactions.
Kim et al. [35] 2015 HFASD EG: 19 (13 M, 6 F)
CG: 23 (16 M, 7 F)
Age: 8–16 y/o
Examining approach and tendencies in the recognition of emotions. The final joystick position. Test for symptomatology, cognition and emotion. EG displayed significantly less approach behavior to positive expressions to happiness than CG.
Parsons [36] 2015 ASD EG: 6
CG: 8
Age: 7–13 y/o
Collaboration and reciprocity in behavior and communication. Analysis of collaborative and non-collaborative interactions. ASD children showed efforts in collaboration and reciprocity of communication.
Bai et al. [37] 2015 ASD or Asperger Syndrome EG: 12 (10 M, 2 F)
CG: -
Age: 4–7 y/o
Representation of pretense and promote pretend play. Video analysis of play behavior. Parent and participant questionnaire. Positive effects of elicited pretend play in children with ASD.
Bekele et al. [38] 2014 ASD EG: 10 (ASD)
CG: 10 (TD)
Age: 13–17 y/o
Performance in facial affect recognition.Gaze patterns. Accuracy, response latency, and ratings of response confidence.Time spent looking at locations. Similar accuracy at facial recognition. ASD children endorsed lower confidence, and substantial variation in gaze patterns.
Escobedo et al. [39] 2014 LFASD EG: 12
CG: -
Age: 3–8 y/o
Train selective attention.Elicitation of positive emotions. System registration of selective and sustained attention, ability to attend the therapy, emotions. Application seems to increase attention and improve elicitation of positive emotions.
Finkelstein et al. [40] 2014 ASD EG: 10
CG: -
Age: 8–20 y/o
Improve physical activity and motivation. Post-experimental questionnaire. Physiological measures. Children showed vigorous play activity and motivation to repeat the game.
Maskey et al. [41] 2014 ASD with phobia/fear EG: 9 (9 M)CG: -
Age: 7–13 y/o
Reduction of specific phobia or fear. SCAS-P and SCAS-C, confident ratings, report of the family, anxiety report and test. CBT techniques combined with VRE were effective in the treatment of phobia/fear in children with ASD.
Stitcher et al. [42] 2014 ASD EG: 11 (11 M)
CG: -
Age: 11–14 y/o
Enhance social competence in ASD. SRS, BRIEF, RMET, Faux Pas Stories, Strange Stories, DANVA-2-CF; D-KEFS; CPT-II. Improvement in social responsiveness and executive functioning skills.
Bekele et al. [43] 2013 HFASD EG: 10 (8 M, 2 F)
CG: 10 (8 M, 2 F)
Age: 13–17 y/o
Evaluate usability.Behavioral and physiological difference. Performance data, eye tracking indices and physiological features. Differences in the way adolescents with ASD process and recognize emotional faces compared to their TD peers.
Bernardini et al. [44] 2013 ASD EG: 19
CG: -
Age not specified
Acquire social communication skills in ASD. Assessment based on a structured table-top turn-taking activity (social skills). Game seems to improve few aspects of social skills.
Cai et al. [45] 2013 ASD EG: 15 (13 M, 2 F)
CG: -
Age: 6–17 y/o
Intervention in nonverbal gesturing communication. TONI-3 and GARS tests.
Observation of final task (dolphin training).
Inconclusive data, no statistical analysis.
Fengfeng Ke & Tami Im [46] 2013 HFASD or Asperger Syndrome EG: 4 (2 M, 2 F)
CG: -
Age: 9–10 y/o
Improve social interaction. Physical and virtual communication behaviors, SSQ, Perception of Emotion. Improvement in performance of social tasks after VR intervention.
Lorenzo et al. [47] 2013 Asperger Syndrome EG: 20 (16 M, 4 F)
CG: -
Age: 8–15 y/o
Improve social skills and executive functions. Interviews (teachers) and assessment of behavior during tasks. Improvement of executive functions and social skills. Some skills were transferred to school context.
Modugumudi et al. [48] 2013 ASD EG: 10 (9 M, 1 F)
CG: 10 (M)
Age: 7–19 y/o
Recognition and expression of emotions. Neurophysiological measures pre- & post-treatment: EEG, EOG. Significant improvement in children with CVE intervention program.
Wang & Reid [49] 2013 ASD EG: 4 (3 M, 1 F)
CG: -
Age: 6–8 y/o
Train contextual processing of objects. FIST-m, ASS, VR test of contextual processing of objects, final feedback questionnaire. Improvement in contextual processing of objects and cognitive flexibility.
Alcorn et al. [50] 2011 ASD EG: 32 (29 M, 3 F)
CG: -
Age: 5–14 y/o
Teach children to follow a virtual character’s gaze and gesture cues. Observational and video data. Reaction time. Children were able to successfully complete the tasks. Perception of the VR character as an intentional being.
Milne et al. [51] 2010 HFASD or Asperger Syndrome EG: 14
Age: 6–15 y/o
Social skills. Pre-test and post-test questions in each round. Children gained information about conversation and bullying skills.

ABAS-II: Adaptive Behavior Assessment System, second edition; ADHD: Attention Deficit Hyperactivity Disorder; ASS: Attention Sustained Subtest; BRIEFSR: Behavior Rating Inventory of Executive Function-Self Reported; CG: control group; CBT: Cognitive-Behavioral Therapy; CPT-II: Conner’s continuous Performance Test-II; CVE: Collaborative Virtual Environment; DANVA-2-CF: The Diagnostic Analysis of Non-Verbal Accuracy-2, Child Facial expressions; D-KEFS: Delis–Kaplan Executive Functioning System; EEG: Electroencephalography; EG: Experimental Group; EOG: Electrooculography; ET: Eyes Test; F: Female; FIST-m: Flexible Item Selection Task (modified); FT: Faces Test; GARS: Gilliam Autism Rating Scale; h: hour(s); HFASD: High-Functioning Autism Spectrum Disorder; LFASD: Low-Functioning Autism Spectrum Disorder; M: Male; min: minute(s); NEPSY-II: Developmental Neuropsychological Assessment Second Edition; PEP-3: Psychoeducational Profile, third edition; sec: second(s); RMET: Reading the Mind in the Eyes Test; SD: Significant Difference; sess: session(s); SRS: Social Responsiveness Scale; SSQ: Social Skills Questionnaire; TD: Typically Developing; TOGSS: a performance-based evaluation to assess a shopping task; TONI-3: Test of Nonverbal Intelligence-Third Edition; VRE: Virtual Reality Environment; wk: week(s); y/o: years old.