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. 2018 Jun 8;39(10):3928–3942. doi: 10.1002/hbm.24221

Figure 1.

Figure 1

The interactive mentalizing task. Children completed 24 trials of each condition (Peer Mental, Character Mental, Peer Non‐Mental, Character Non‐Mental) in an event‐related design. Mental trials required reasoning about mental states, while Non‐Mental trials did not. In the Peer trials, children believed they were interacting with a child being scanned in another laboratory, whereas in Character trials, they believed they were answering questions about a fictional character provided by a computer. All trials had predetermined peer or computer responses. A smiley face (Peer) or check mark (Character) in the Feedback period indicated a match between the child's response and the peer or computer response [Color figure can be viewed at http://wileyonlinelibrary.com]