Table 2.
Estimates of discrimination and severity parameters for the Game Addiction Scale under the graded-response model with the LTM package.
Item | Discrimination, αia | Severity | ||||
|
|
βi1 | βi2 | βi3 | βi4 | Spread |
Salience | 1.92 | −0.04 | 0.83 | 1.58 | 2.29 | 2.33 |
Tolerance | 2.03 | −0.47 | 0.24 | 1.18 | 2.17 | 2.64 |
Mood modification | 2.13 | 0.35 | 1.06 | 1.83 | 2.56 | 2.21 |
Relapse | 2.93 | 0.59 | 1.20 | 1.90 | 2.61 | 2.02 |
Withdrawal | 2.56 | 0.92 | 1.64 | 2.42 | 3.15 | 2.23 |
Conflict | 2.83 | 0.79 | 1.45 | 2.23 | 2.88 | 2.09 |
Problems | 2.19 | 0.65 | 1.38 | 2.23 | 2.93 | 2.28 |
aαi reflects the ability of item i to discriminate between different levels of game addiction severity (θ).
bβik is the k th cutoff point for item i. It is interpreted as the standardized level of game addiction severity where subsequent response options become more probable than the previous option.