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. Author manuscript; available in PMC: 2018 Sep 13.
Published in final edited form as: J Cogn Enhanc. 2017 Nov 28;1(4):491–507. doi: 10.1007/s41465-017-0047-y

Fig. 1.

Fig. 1

a Example for a two-back level in the non-gamified Tapback condition. b Example for a two-back level in the gamified Recall condition. c Elements of the Recall game that the participant has to monitor. Fuel pod (circled in yellow color) is the target the participant needs to look for