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. 2018 Sep 18;10:277. doi: 10.3389/fnagi.2018.00277

Table 4.

Descriptive statistics of cognitive reserve constructs.

Educational Attainment N %
None 101 20.1
Low (5 to 9 years; pre-primary–intermediate) 279 55.6
Medium (12 years; secondary) 91 18.1
High (university levels and vocational training) 31 6.2
HIGHEST RANKED ATTAINED OCCUPATION (N = 382)
Level 0 (never worked) 186 48.7
Level 1 (elementary) 94 24.6
Level 2 (skilled and semi-skilled) 58 15.2
Level 3 (services, technical, and associate professional) 22 5.8
Level 4 (managerial and professional) 22 5.8
SOCIAL ACTIVITY MEAN SD
Integration (N = 488) 1.5 1.3
Average Network Size (N = 491) 2 0.7
Network Function (N = 331) 12.6 1.9
Physical Activity (N = 413) Median Range
Total MET* 31.7 1666.7
N %
No activity 199 48.2
Low activity 185 44.8
Medium activity 19 4.6
High activity 10 2.4
CURRENT GAMING ACTIVITY N %
Never 322 65.6
Once per month or less 33 6.7
2–3 times per month 34 6.9
Once per week or less 32 6.5
2–3 times per week 34 6.9
Everyday 36 7.3
PREVIOUS GAMING ACTIVITY
Never 274 55.9
Once per month or less 21 4.3
2–3 times per month 34 6.9
Once per week or less 52 10.6
2–3 times per week 58 11.8
Everyday 51 10.4
CURRENT OTHER HOBBIES
Never 407 83.1
Once per month or less 17 3.5
2–3 times per month 10 2
Once per week or less 14 2.9
2-3 times per week 20 4.1
Everyday 22 4.5
PREVIOUS OTHER HOBBIES
Never 357 72.7
Once per month or less 12 2.4
2–3 times per month 6 1.2
Once per week or less 23 4.7
2–3 times per week 45 9.2
Everyday 48 9.8
MEAN SD
Current Leisure Activity 1.6 2.3
Previous Leisure Activity 2.5 2.7
*

Estimated Metabolic Equivalent of Task (min/week).