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. 2018 Oct 4;8(9):e023682. doi: 10.1136/bmjopen-2018-023682

Figure 2.

Figure 2

Screenshots from multiple training conditions in the intervention game. (A). The avatar is instructing the participant to select 1 of 5 possible drawer locations using pointing, shoulder direction, head direction, and gaze cues in a room scene. (B). The avatar is directing the participant to select 1 of 6 possible tools to put on the peg board using pointing, shoulder direction, head direction, and gaze cues in a tool shed scene. (C). The two avatars are engaged in an episode of joint attention on the bowl and are inviting the participant to select it from 5 possible objects using pointing, shoulder direction, head direction, and gaze cues in a library scene.