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. 2018 Sep;4(3):95–98. doi: 10.18383/j.tom.2018.00023

Figure 3.

Figure 3.

To create a more realistic experience in the app, our team used a 3D environment with virtual cameras placed in the 3D space. This functioned more like a 3D game environment, allowing us to simulate the experience more closely to what a patient would experience in real life. A 360 video capture can create too much distortion for the space to feel accurate for the user.