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. 2018 Oct 5;15:88. doi: 10.1186/s12984-018-0429-0

Fig. 1.

Fig. 1

Avatar kinematics. a 3D model of the avatar with underlying custom skeleton as displayed in Maya. b Avatar imported into custom scene in Unity. Visible coordinate frame indicates location of right hip joint. Ellipsoid encompassing hands represents the contact regions for the hand colliders