Table 3.
Score | ||
---|---|---|
General Satisfaction | Are you satisfied with this training? | 2.0 (2.0–2.5) |
Did this training meet your expectations? | 2.5 (2.0–3.0) | |
Park/Road-crossing scenarios | Did you enjoy pedaling? | 2.5 (2.0–3.0) |
Did you get tired? | 1.0 (0.0–1.0) | |
Was it difficult to keep the required velocity? | 0.0 (0.0–0.0) | |
Did you feel comfortable wearing the smart garment? | 4.0 (4.0–4.0) | |
Was it comfortable to use the joystick? | 3.0 (1.8–4.0) | |
Did you enjoy looking at the park while pedaling? | 3.0 (2.8–3.0) | |
Did you get sick? | 0.5 (0.0–0.5) | |
Did you get bored? | 0.0 (0.0–0.0) | |
Did you get anxious? | 0.0 (0.0–0.0) | |
Supermarket Scenario | Did you enjoy doing the shopping? | 2.3 (1.8–3.0) |
Was it comfortable to interact with the touch screen? | 2.0 (2.0–3.0) | |
Was the shopping list clear? | 3.0 (2.8–3.5) | |
Was the guiding voice clear? | 3.0 (2.9–3.5) | |
Were the hints useful? | 3.0 (3.0–3.0) | |
Did you encounter specific complications? | 1.5 (1.0–1.5) | |
Did you get sick? | 0.0 (0.0–0.0) | |
Did you get bored? | 0.0 (0.0–0.0) | |
Did you get anxious? | 0.0 (0.0–0.0) |
The evaluation was based on a Likert scale whose elements indicated: not at all (0), not really (1), neutral (2), somewhat (3) and very much (4). Results in this table were previously published in Arlati et al. (2017).