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. 2018 Apr 24;2(1):igy009. doi: 10.1093/geroni/igy009

Figure 3.

Figure 3.

Number of days each game was played as a function of cluster. Clusters 1 and 3 engaged in minimal gameplay (and were less frequent PRISM users), Cluster 2 engaged in diverse gameplay, and Clusters 4 and 5 engaged in almost exclusive Solitaire play, with participants in Cluster 5 being more active gamers than Cluster 4.