Table 1.
Technologies Selected for Technology Assessment Procedure (TAP)
Domain | Technology | Complexity | Description |
---|---|---|---|
Transportation/Mobility | Lyft | Low (basic smartphone navigation skills required) | Mobile trip-requesting app used primarily on smartphones |
Health/Wellness | Fitbit | Moderate (simple interface but requires multiple devices, requires moderate level of health literacy) | Wearable device used as an activity tracker |
MED-E-LERT | Moderate (programming required, increases in difficulty with additional medications) | Automatic pill dispenser | |
eCareCompanion | High (optional additional devices to master, requires high level of health literacy) | Mobile app accessed on a secure tablet used to share health information with a care team | |
Socialization/Communication | Low (basic smartphone navigation skills required) | Mobile app for photo-sharing and socializing used primarily on smartphones | |
Recreation/Leisure | X-Box | High (multiple functions, difficult control scheme) | Video gaming console |
Lifelong Learning | Curious.com | Low (basic Internet navigation skills required) | Website with lessons on a variety of topics |
Home Support | Quicken | High (multiple functions, requires high numeric ability) | Personal finance management system |
Quirky Spotter Multipurpose Sensor | Moderate (simple interface but requires multiple devices, multiple functions) | Sensor device which monitors room temperature, motion, sound, light, and humidity |
Note: Technologies were selected based on potential impacts on quality of life (QoL) and low utilization among older adults. Efforts were made to select technologies diverse in domains covered, type of device/application (smartphone app, website, console, etc.), and complexity.