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. Author manuscript; available in PMC: 2019 Apr 1.
Published in final edited form as: IEEE Trans Hum Mach Syst. 2018 Jan 23;48(2):136–148. doi: 10.1109/THMS.2018.2791562

TABLE VI.

Participants‘ Feedback From Two Feasibility Studies

Question: 1–6 Study 1 Study 2
ASD (n = 6) TD (n = 6) ASD (n = 6) TD (n = 6)
Mean(Min/Max) SD Mean(Min/Max) SD Mean(Min/Max) SD Mean(Min/Max) SD
1. Like the games? 3.67(1/5) 1.25 3.33 (1/4) 1.11 4.67(4/5) 0.47 4.33 (4/5) 0.47
2. Did you do well? 4.00 (2/5) 1.00 3.33 (1/4) 1.11 4.33 (4/5) 0.47 3.83 (2/5) 0.90
3. Did partner do well? 3.50(2/5) 1.12 3.17(1/4) 1.07 4.50(4/5) 0.50 4.67(4/5) 0.47
4. Important to talk? 4.00 (2/5) 1.00 4.33 (3/5) 0.75 4.83 (4/5) 0.37 4.67(4/5) 0.47
5. Important to cooperate? 4.83 (4/5) 0.37 4.83 (4/5) 0.37 4.50(4/5) 0.50 4.83 (4/5) 0.37
6. Easy to work together? 3.50(1/5) 1.38 2.83 (1/5) 1.34 3.33 (1/5) 1.37 3.67(3/5) 0.75
Question: 7–10 ASD-TD in Study 1 Choices ASD-TD in Study 2
7. How often did you talk? 10(5/5) “Very often”. 10(5/5)
2(1/1) “Only when I needed”. 2(1/1)
0 “Very little”. 0
8. Which was most useful to learn how to play? 6(3/3) “Talking with my partner”. 9(4/5)
1 (0/1) “Reading game instructions”. 2(1/1)
5 (3/2) “By trying several times”. 1(1/0)
9. Which was most useful to win? 11(5/6) “Working closely with my partner”. 10 (4/6)
1 (1/0) “My personal performance”. 1(1/0)
0 “Understanding the game rules”. 1(1/0)
10. Did you play better? 3(2/1) “We played better by the end”. 11(5/6)
8 (3/5) “Stayed the same”. 1(1/0)
1 (1/0) “We played worse”. 0