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. 2018 Oct 19;15:51. doi: 10.1186/s12954-018-0254-6

Table 3.

Recall of the placement and timing of gambling advertising on media channels

Gender Age Total (n = 111)
Male (n = 66) Female (n = 45) 11–12 (n = 55) 13–16 (n = 56)
Recall of the placement of gambling advertising, n (%)
 Television 58 (87.9) 43 (95.6) 50 (90.9) 51 (91.1) 101 (91.0)
 YouTube 25 (37.9) 15 (33.3) 17 (30.9) 23 (41.1) 40 (36.0)
 Instagram 10 (15.2) 4 (8.9) 4 (7.3) 10 (17.9) 14 (12.6)
 Website 8 (12.1) 2 (4.4) 4 (7.3) 6 (10.7) 10 (9.0)
 Snapchat 4 (6.1) 1 (2.2) 0^ 5 (8.9) ^ 5 (4.5)
 At game 3 (4.5) 2 (4.4) 2 (3.6) 3 (5.4) 5 (4.5)
 Facebook 3 (4.5) 1 (2.2) 1 (1.8) 3 (5.4) 4 (3.6)
 A team app 2 (3.0) 0 2 (3.6) 0 2 (1.8)
 Other 3 (4.5) 3 (6.7) 3 (5.5) 3 (5.4) 6 (5.4)
Time of day recalled seeing gambling advertising (in television programs), n (%)
 Morning 9 (13.6)* 1 (2.2)* 5 (9.1) 5 (8.9) 10 (9.0)
 Afternoon 15 (22.7) 11 (24.4) 16 (29.1) 10 (17.9) 26 (23.4)
 Early evening (before 8.30 pm) 42 (63.6) 33 (73.3) 36 (65.5) 39 (69.6) 75 (67.6)
 Evening (after 8.30 pm) 28 (42.4) 22 (48.9) 22 (40.0) 28 (50.0) 50 (45.0)

n = Number of participants, % = Column percentages

*Significance between genders at 0.05

^Significance between age groups at 0.05