Table 3.
Cross-lagged standardised effects (RI-CLPM) between depression and time spent using screens
| b | SE | p | Model fit | |
|---|---|---|---|---|
| Total screen time | ||||
| Depression → Depression (α) | 0.231 | 0.061 | .000 | RMSEA = 0.036 |
| Depression → Screen use (γ) | 0.147 | 0.049 | .003 |
χ2 = 19.3 p = .007 |
| Screen use → Depression (β) | 0.128 | 0.057 | .024 | ICCDepression = 0.31 |
| Screen use → Screen use (δ) | 0.375 | 0.067 | .000 | ICCScreen Time = 0.53 |
| Social media | ||||
| Depression → Depression (α) | 0.217 | 0.060 | .000 | RMSEA = 0.010 |
| Depression → Screen use (γ) | 0.036 | 0.050 | .474 |
χ2 = 7.9 p = .340 |
| Screen use → Depression (β) | 0.008 | 0.051 | .873 | ICCDepression = 0.34 |
| Screen use → Screen use (δ) | 0.208 | 0.060 | .001 | ICCSocial media = 0.48 |
| Gaming | ||||
| Depression → Depression (α) | 0.210 | 0.060 | .001 | RMSEA = 0.050 |
| Depression → Screen use (γ) | 0.033 | 0.045 | .459 |
χ2 = 31.3 p = .001 |
| Screen use → Depression (β) | 0.041 | 0.050 | .416 | ICCDepression = 0.33 |
| Screen use → Screen use (δ) | 0.318 | 0.056 | .000 | ICCGaming = 0.40 |
| TV/passive | ||||
| Depression → Depression (α) | 0.210 | 0.061 | .001 | RMSEA = 0.029 |
| Depression → Screen use (γ) | 0.042 | 0.045 | .356 |
χ2 = 17.1 p = .029 |
| Screen use → Depression (β) | 0.054 | 0.045 | .230 | ICCDepression = 0.33 |
| Screen use → Screen use (δ) | 0.192 | 0.050 | .000 | ICCTV = 0.37 |
| Web | ||||
| Depression → Depression (α) | 0.218 | 0.059 | .000 | RMSEA = 0.032 |
| Depression → Screen use (γ) | 0.038 | 0.046 | .410 |
χ2 = 19.3 p = .013 |
| Screen use → Depression (β) | 0.090 | 0.044 | .042 | ICCDepression = 0.33 |
| Screen use → Screen use (δ) | 0.172 | 0.052 | .001 | ICCWeb = 0.53 |
NB, rows in bold reflect significant parameter estimates