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. 2018 Jul 25;47(11):2453–2467. doi: 10.1007/s10964-018-0901-y

Table 3.

Cross-lagged standardised effects (RI-CLPM) between depression and time spent using screens

b SE p Model fit
Total screen time
  Depression → Depression (α) 0.231 0.061 .000 RMSEA = 0.036
  Depression → Screen use (γ) 0.147 0.049 .003 χ2 = 19.3
p = .007
  Screen use → Depression (β) 0.128 0.057 .024 ICCDepression = 0.31
  Screen use → Screen use (δ) 0.375 0.067 .000 ICCScreen Time = 0.53
Social media
  Depression → Depression (α) 0.217 0.060 .000 RMSEA = 0.010
  Depression → Screen use (γ) 0.036 0.050 .474 χ2 = 7.9
p = .340
  Screen use → Depression (β) 0.008 0.051 .873 ICCDepression = 0.34
  Screen use → Screen use (δ) 0.208 0.060 .001 ICCSocial media = 0.48
Gaming
  Depression → Depression (α) 0.210 0.060 .001 RMSEA = 0.050
  Depression → Screen use (γ) 0.033 0.045 .459 χ2 = 31.3
p = .001
  Screen use → Depression (β) 0.041 0.050 .416 ICCDepression = 0.33
  Screen use → Screen use (δ) 0.318 0.056 .000 ICCGaming = 0.40
TV/passive
  Depression → Depression (α) 0.210 0.061 .001 RMSEA = 0.029
  Depression → Screen use (γ) 0.042 0.045 .356 χ2 = 17.1
p = .029
  Screen use → Depression (β) 0.054 0.045 .230 ICCDepression = 0.33
  Screen use → Screen use (δ) 0.192 0.050 .000 ICCTV = 0.37
Web
  Depression → Depression (α) 0.218 0.059 .000 RMSEA = 0.032
  Depression → Screen use (γ) 0.038 0.046 .410 χ2 = 19.3
p = .013
  Screen use → Depression (β) 0.090 0.044 .042 ICCDepression = 0.33
  Screen use → Screen use (δ) 0.172 0.052 .001 ICCWeb = 0.53

NB, rows in bold reflect significant parameter estimates