Skip to main content
. 2018 Oct 31;9:2082. doi: 10.3389/fpsyg.2018.02082

Figure 1.

Figure 1

Artistic creation in VR. (A) The virtual reality setup. The creator wears an HMD and creates via the hand-held controllers, see also Supplementary Videos. (B) Photographic stimuli from the real world can be introduced as backgrounds or objects in VR, allowing interactions between real and virtual worlds. (C) Creation in VR includes unreal characteristics such as absence of gravity in a 3D environment. (D,E) The VR environment allows dynamic rescaling of the virtual world. The creator can modify the size of the artistic creation (and by proxy their relative size) at will. (F,G) As the virtual creation is a scalable 3D environment, the creator can “step into” his creations, enhancing the immersivity, and scope of the artistic creation.