Skip to main content
. 2018 Aug 7;3:13. doi: 10.1038/s41539-018-0029-6

Fig. 1.

Fig. 1

Crytsals of Kaydor empathy training game. Title screen depicting the character that a player controls from the third person perspective (a), emotion recognition game mechanic where the player selects which of the 6 basic emotions (happy, surprise, sadness, disgust, fear or anger) is shown by the animated alien avatar (b), emotion intensity calibration with a slider that the player moves up and down to gauge the changing intensity of the avatar’s emotion (c), empathic responding mechanic where the player must select one of 6 iconic emotional expressions to communicate their empathy to the avatar (d), the interactive response of the avatar where the animated emotional expression changes following a player’s empathic response in the previous panel (e), and the helping quest in which the player engages in a mission such as helping the avatars find missing items (f)