Skip to main content
. Author manuscript; available in PMC: 2019 Sep 1.
Published in final edited form as: Comput Human Behav. 2018 Apr 14;86:34–44. doi: 10.1016/j.chb.2018.04.025

Table 1.

Weighted Descriptives of Study Variables

Range

M or % SE Min Max
5+ Homework Hours 39.37% 0 1
High Grades (A’s and B’s) 78.95% 0 1
Television on a weekday 3.87 1.74 1 7
Television on a weekend 4.14 1.61 1 7
Computer for school 3.25 1.66 1 9
Play electronic video games 4.52 2.32 1 9
Texting 4.54 2.46 1 9
Talking on phone 2.99 1.89 1 9
Video chatting 2.43 1.96 1 9
Social networking 4.26 2.46 1 9
Grade 8 52.09% 0 1
Male 49.29% 0 1
Black 12.91% 0 1
White 49.84% 0 1
Asian 4.41% 0 1
Hispanic 19.65% 0 1
Other 13.19% 0 1
Parent Educational Attainment (College or More) 60.56% 0 1
Enjoy School 37.68% 0 1
Participate in Extracurriculars 1.05 0.98 0 4
Drink alcohol past year 30.82% 0 1
Binge drink last 2 weeks 7.81% 0 1
Smoke marijuana last year 18.74% 0 1

Note. The response scale for watching television on an average weekday was 1=“None,” 2= “Half hour or less,” 3=”About one hour,” 4=“About two hours,” 5=“About 3 hours,” 6=“About four hours,” 7= “Five hours or more.” The response scale for watching television on an average weekend was 1=“None,” 2= “Half hour or less,” 3= “1–2 hours,” 4= “3–4 hours,” 5= “5–6 hours,” 6= “7–8 hours,” 7= “9+ hours.” The response scale for time using a computer for school and playing video games per week was 1= “None,” 2= “Less than 1 hour,” 3= “1–2 hours,” 4= “3–5 hours,” 5= “6–9 hours,” 6= “10–19 hours,” 7= “20–29 hours,” 8= “30–39 hours,” 9= “40 or more hours” per week. The response scale for time using interactive media per week were 1= “None,” 2= “Less than 1 hour,” 3= “1–2 hours,” 4= “3–5 hours,” 5= “6–9 hours,” 6= “10–19 hours,” 7= “20–29 hours,” 8= “30–39 hours,” 9= “40 or more” per week.