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. 2018 Jun 11;40(4):655–668. doi: 10.1007/s10862-018-9684-4

Table 4.

Pearson correlations of in-game play behaviours during the first and last play-session

Last play-session 1 2 3 4 5 6 7
First play-session
 Engaged in-game play behaviours
  1. Mindlight - total .05 .09 .01 .04 - .09 .04 .12
  2. Exploration - .22 .25 - .36* - .07 - .09 .13 - .13
  3. Fear attempt .10 - .20 .17 .03 .06 .02 .12
  4. Defeat - .15 .15 .06 .12 .03 .03 - .19
 Avoidant/safety in-game play behaviours
  5. Mindlight - none .09 .11 - .06 .16 - .17 .12 - .13
  6. Ceiling light attempt - .05 - .05 - .14 .03 .18 - .07 .01
  7. Inside chest .20 - .07 .30a .01 - .11 - .24 .18

Note. * p < .05, ** p < .01, *** p < .001, a p = .051, n = 42. All in-game play behaviours are proportions, except for ‘defeat’ and ‘ceiling light attempt’ which are frequencies. Partial correlations testing age and sex as potential suppressor variables showed similar results