Table 1.
Feature | Description | Function |
Privacy | Making games about players fighting HIV conveys a risk of unintentionally revealing a patient’s HIV status when they would prefer privacy. To prevent this risk, we changed plans for a Body Voyage game fighting viruses and made 3 games designed to protect patient privacy and minimize the risk that using the intervention would disclose their status. | Increases app engagement by meeting the privacy needs of adolescent and young adult HIV patients. |
Motivation | By making a direct connection between daily adherence and the kind of daily, in-game power-ups that players usually have to pay for with microtransactions, we attempted to motivate patients to take their medication on time. Opportunities to earn greater in-game power and access increases motivation for both engagement with the games and adherence with antiretroviral treatment (ART). | Direct motivation to increase adherence. |
Motivation | The game incentivizes cooperation by letting the player build up available healing tiles and defensive tiles by not using them on less-injured heroes but instead saving them up for bigger healing effects on heroes who are more injured. In this way, the game puts the player in a caregiver role. | Having player in caregiver role motivates patients in their current self-care role to adhere to their ART. |
Information | The system knows when patients do not open their pillboxes on time and sends out a feedback reminder when this happens in the form of a text message (which does not disclose anything about HIV). | Providing this timely information about adherence affirms adherence behavior and serves as a cue to action in a way that does not breach privacy. |