Table 6.
Positive and negative effects mentioned by participants in the user experience interviews for the Virtual Outpatient Clinic.
| Variable | Positive effect | Negative effect | ||
| Performance expectancy | ||||
|
|
Time expectancy | 1 | — | |
|
|
|
Saves time | 1 | — |
|
|
Convenience expectancy | 11 | — | |
|
|
|
Creates more awareness | 6 | — |
|
|
|
Awareness leads to changes in behavior | 2 | — |
|
|
|
Quick communication | 2 | — |
|
|
|
A trend line is more insightful than single measurements | 1 | — |
| Facilitating conditions | ||||
|
|
Technology aspects | — | 1 | |
|
|
|
Apps require substantial data storage | — | 1 |
| Hedonic motivation | ||||
|
|
Usage enjoyment | 1 | — | |
|
|
|
Being aware of health status is fun | 1 | — |