Table 1:
Code name | Code definition | Code examples |
---|---|---|
Conversation device | Phrases that do not add meaning to, or advance the conversation produced by the child and were repeated three times. | “That’s about it;” “Neat” |
Topic perseveration | Topics brought up by the child, at least three times. | Any topic of interest, (e.g. Batman, a friend at school, a favorite movie) |
Single utterance perseverations | Utterance level perseverations produced by the child, repeated one time | “I like hockey. I like hockey.” |
Utterance perseverations repeated two or more times | Utterance level perseverations produced by the child, repeated two or more times | “I want the ball. I want the ball. I want the ball.” |
Note. Coding system based on Martin et al. (2012).